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Flash MX 2004 Games: Art to ActionScript

โœ Scribed by Nik Lever


Publisher
Focal Press
Year
2004
Tongue
English
Leaves
441
Category
Library

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No coin nor oath required. For personal study only.

โœฆ Synopsis


As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena. * Benefit from the experience of a successful games designer whose Flash sites regularly get 10,000+ hits per day * Explained by an artist for artists so you can easily see how Flash MX 2004 ActionScript 2 can work for your own games development * Includes valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++

โœฆ Table of Contents


Team DDU......Page 1
Contents......Page 6
Introduction......Page 12
1 Your first game......Page 14
Section 1 Animation......Page 28
2 Drawing with Flash......Page 30
3 Simple cut-out animation......Page 47
4 Using CGI programs to create animation......Page 59
5 Background art......Page 73
6 Creating artwork for mobile devices......Page 86
Section 2 Action......Page 94
7 So what is a variable?......Page 96
8 In tip-top condition......Page 114
9 Using loops......Page 131
10 Keep it modular......Page 149
11 Debugging......Page 165
12 Using external files......Page 181
Section 3 Putting it into practice......Page 196
13 Small games to keep them loading......Page 198
14 Quizzes......Page 218
15 Mazes......Page 239
16 Board games......Page 257
17 Platformers......Page 273
18 Sports simulations......Page 295
Section 4 Flash for mobiles......Page 320
19 Flash Lite โ€“ how does it affect game developers?......Page 322
20 Using Flash on a PocketPC......Page 331
Section 5 Flash for boffins......Page 340
21 High score tables......Page 342
22 Multi-player games using sockets......Page 360
23 Using Flash Communication Server......Page 373
24 Embedding Flash......Page 388
Appendix A Integrating Flash with Director......Page 402
Appendix B Tweening in code......Page 408
Bibliography......Page 424
Index......Page 426


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