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Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing

✍ Scribed by Kirill Garanzha; Charles Loop


Book ID
110985597
Publisher
John Wiley and Sons
Year
2010
Tongue
English
Weight
431 KB
Volume
29
Category
Article
ISSN
0167-7055

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## Abstract __Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet available from the CPUs in standard PCs. Incidentally, most of these PCs also contain modern GPUs that do offer