Stackless KD-Tree Traversal for High Per
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Stefan Popov; Johannes Günther; Hans-Peter Seidel; Philipp Slusallek
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Article
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2007
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John Wiley and Sons
🌐
English
⚖ 340 KB
## Abstract __Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet available from the CPUs in standard PCs. Incidentally, most of these PCs also contain modern GPUs that do offer