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Stackless KD-Tree Traversal for High Performance GPU Ray Tracing

✍ Scribed by Stefan Popov; Johannes Günther; Hans-Peter Seidel; Philipp Slusallek


Book ID
110985083
Publisher
John Wiley and Sons
Year
2007
Tongue
English
Weight
340 KB
Volume
26
Category
Article
ISSN
0167-7055

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Stackless KD-Tree Traversal for High Per
✍ Stefan Popov; Johannes Günther; Hans-Peter Seidel; Philipp Slusallek 📂 Article 📅 2007 🏛 John Wiley and Sons 🌐 English ⚖ 340 KB

## Abstract __Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet available from the CPUs in standard PCs. Incidentally, most of these PCs also contain modern GPUs that do offer