"In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what t
Extra Lives: Why Video Games Matter. Tom Bissell. New York: Vintage Books, 2010.
โ Scribed by Kimberly L. Kulovitz
- Book ID
- 109170820
- Publisher
- Wiley (Blackwell Publishing)
- Year
- 2012
- Tongue
- English
- Weight
- 30 KB
- Volume
- 45
- Category
- Article
- ISSN
- 0022-0384
No coin nor oath required. For personal study only.
๐ SIMILAR VOLUMES
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, d
EDITORIAL REVIEW: Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as *Far Cry 2, Left 4 Dead, BioShock, *and* Obliv
EDITORIAL REVIEW: Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as *Far Cry 2, Left 4 Dead, BioShock, *and* Obliv
### From Publishers Weekly Starred Review. Grand Theft Auto IV is both a waste of time and the most colossal creative achievement of the last 25 years, according to this scintillating meditation on the promise and discontents of video games. Journalist Bissell (\_Chasing the Sea\_) should know; the
### From Publishers Weekly Starred Review. Grand Theft Auto IV is both a waste of time and the most colossal creative achievement of the last 25 years, according to this scintillating meditation on the promise and discontents of video games. Journalist Bissell (\_Chasing the Sea\_) should know; the