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Exploring Digital Technologies for Art-Based Special Education: Models and Methods for the Inclusive K-12 Classroom

✍ Scribed by Rick L. Garner (editor)


Publisher
Routledge
Year
2019
Tongue
English
Leaves
199
Series
Routledge Research in Education
Edition
1
Category
Library

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✦ Synopsis


Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the β€˜flipped’ art classroom. With contributions from a range of disciplinary angles―including art education, special education, educational philosophy, and educational technology―this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

✦ Table of Contents


Cover
Half Title
Series Page
Title
Copyright
Contents
Introduction
SECTION I Philosophical Underpinnings and Applications of Digital Arts Media
1 Decentering Normal
2 From Who I Am to All We Can Be
3 Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching
SECTION II Expanded Curriculum and Accessibility for Special Needs
4 The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
5 Hand and Digital Making for All: Where Creative Learning Happens
6 Museums for Everyone: Experiments and Probabilities in Telepresence Robots
SECTION III Flipped Digital Classrooms for Special Needs
7 Art Education: Utilizing Technology to Meet the Needs of All
8 Exploring the Possibilities and Effectiveness of Flipped Classroom
SECTION IV Virtual Worlds/Augmented Realities for Addressing Disabilities
9 Precious and Fragile Things: Students’ Digital Stories About Ability/Disability Art on Virtual Worlds
10 Visual Culture Versus Virtual Culture: When Visual Culture Is Created by Virtual World Users
11 The Crayon Doesn’t Do That: Early Childhood and Advanced Technology
SECTION V Video and Digital Imagery for Self-Exploration
12 Video Modeling in the Art Classroom: Enhancing the Learning of Students With Autism Spectrum Disorder
13 Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners
14 Exploring Empathy and Attention Through Illusions With Middle Level Students
15 Transmedia Motivates and Enriches Learning of Underserved Students
List of Contributors
Index


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