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Exploring Digital Design: Multi-Disciplinary Design Practices (Computer Supported Cooperative Work)

✍ Scribed by Ina Wagner (editor), Tone Bratteteig (editor), Dagny Stuedahl (editor)


Publisher
Springer
Year
2010
Tongue
English
Leaves
294
Category
Library

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✦ Synopsis


Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestøl, Andrew Morrison and Christina Mörtberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.

✦ Table of Contents


Exploring Digital Design
Preface
Contents
Part 1A Common Ground
1: Researching Digital Design
Perspectives on Research into Digital Design
Reflexivity in Multidisciplinary Design Research
Outline of the Book
References
2: Research Practices in Digital Design
Evolving Practices in Digital Design Research
Participatory Design of a Mobile Information Device
Designing Digital Environments
Communication Design
The Digital in Choreography, Performance and Mediation
Engaging Digitally with Cultural Heritage
The Practices of Digital Design Research
Design Practice as an Object of Research
Collaboration in Design
Diversity of Artefacts and Material Practices
Closing Comments
References
3: Analytical Perspectives
Collaboration and Participation in Digital Design Work
Computer Supported Collaborative Work
Interaction Through Artefacts
Boundary Objects
Awareness
Classification Systems and Archives
Networks and Relations
Making Relations in Digital Design
Symmetry, Agency and Translations
Circulating References
Performing Relations
Socio-Cultural Perspectives
On Communication Design
Developmental and Transformative Views
Affordances and Mediating Artefacts
Polyvocality and Addressivity
Social Semiosis and Digital Design
Rhetoric, Genre, and Digital Design
Towards Communication Design
Feminist Perspectives
Voice and Gender
Pluralistic Understandings of Gender and Digital Design
Designers, Users and Boundary Crossings
Material Discursive Practices: A Different Epistemology
Closing Comments
References
4: Methods That Matter in Digital Design Research
Reflexive Approaches to Digital Design
From Ethnography in PD to Digital Ethnography
Ethnographic Studies in Participatory Design
Prototyping as a Method to Involve Users
‘I, My Workplace and My Work’ – Carthographies
Digital Ethnography
Mobile Communication, Methodological Implications and Ethical Aspects
Using Blogs for Digital Engagement
New Creative Experiential Methods
Working with Cultural Probes
Technology Probes
Setting Up a Design Space
Performative Development
Manipulate Media: A Workshop on Performative Development
Oikos as Concept for Digital Environments
Closing Comments
References
Part 2Multiple Perspectiveson Design Research
5: A Matter of Digital Materiality
Characteristics of the Digital
Abstractions
Representations
Process
Materials in Design
Computers as Material
Concrete Abstractions
Material for Process Design
Processual Material
Digital Material
Levels of Digital Design
Close to the Material
Digital Matters in Design
References
6: On Mobility, Localization and the Possibility of Digital Genre Design
Designing for Current and Future Conjunction
The Pluralistic Character of Designing
Bridging a Gap Between Design and Aesthetics
‘Double Descriptions’
The Importance of ‘Meaningware’
Projection, Prediction and Production
Hand-in-Hand
The Future Within Grasp
On Aristotelian Rhetoric
Discovery and Invention in Digital Design
An Example of Digital Inventio and Genre Design in Education
The Intro Prototype
The Lecture
The Encyclopaedia Article
The Documentary Film
The Computer Game Introductory Video Sequence
Work in Progress: Multimodality, Mobility and Localization
Reconnaissance: Visiting Possible Precedents
Topic 1: The Reality in Fictional Visions
Consequence: Future Imaginings of History
Topic 2: Hyperspace and Real Space
Topic 3: Convergence of Cartography and the Encyclopedia
Topic 4: Travel and Guides
Topic 5: Online 3D Worlds and Shared Simulations
Potential Genre Designs Positioned Simulations
Cases of ‘Positioned Simulations’
Case 1: Past + Present – The Oseberg Viking Ship and Its Gravemound
Case 2: Past + Present – The Battle of Pharsalus
References
7: Unreal Estate: Digital Design and Mediation in Marketing Urban Residency
Mediating Real Estate
Exploratory Discourse
Selection of Sites
On Communication Design
Outline of Chapter
Contexts of Mediation
Marketing and Mediating Unreal Estate Online
A Socio-Cultural Perspective
Mediating Artefacts
A Blend of Visualizations
Hyperrealism
From Reality TV to Hyperrealistic Representation
On Remediation and Hypermediacy
Selling the Planned and Projected
Verbal–Visual Coherence: Exteriors
Inside Looking Out
Linking Real and Unreal Estate
Making the Connections
3D Visualizations in 3D
Transposing CAD Tools and Representations
Cutaway to the Bedroom
Seeing Inside the ‘Set’
The Simulated as Sold
The Full Picture
From Visiting to Moving In
Marketing Unreal Estate via Digital Mediation
Making ‘Home Pages’
Sharing Design Performances
References
8: Whisperings in the Undergrowth: Communication Design, Online Social Networking and Discursive Performativity
Introducing Contexts for Communication Design
The Phenomenon Social Software
On Underskog
On Our Research Approach
Getting to Grips with Social Networking and Software
Affordances for Collaborative Enactment
Production-Based Inquiry
Relations Between Artefacts and Objects
Designing Design
Cross-mediations
Shaping the Shaping
Social Networking Expands
Affordances for Communities of Interest
A Sociocultural Approach to Communication Design
Digital Design Matters
Core Concepts
‘Designing a Great Party’6
On Expansive Design
On Performativity and Digital Design
Changes While Building
Further into the ‘Forest’
On Underskog
Sketching on Rails
Voice and Language
Connecting the Dots
Being Through ‘Language’
Requests Rolling in
Flurries and Dips
Anonymity, Accountability and Discussion
Reflecting on Studies of Social Networking
Fora for Debate
Kudos
Crossing the Applications for Networking
In the Papers
Performativity and Practice-Led Research Revisited
Co-construction and Performativity
Developing Multiple Spaces
Deeper into Modes of Inquiry and Reflection
Into Ethnography
Finding Relationships Between Publication and Participation
Shared Object of Activity
2M and Counting…
Moving between Modes
From Whisperings to Rumblings
Designing for Performativity
‘Facing Up’
Non Fatum Est…
From Ideals to Activity
Revisioning Expansive Design
Finding and Designing Coherence
Removal and Deletion
Towards Discursive Performativity
New Forests
From Whispers to Roars
References
9: Designing for Sustainable Ways of Living with Technologies
Sustainable Development and Its Relationship to Design
Sustainablity in Design
… and Cultural Sustainability in Digital Design
Cat’s Cradle: An Actor-Network-Theory
Sustainable or Unsustainable Standards and Formats?
Behind the Scenes: The Performance of Sustainability in Day-to-Day Activities
Cash Payment or Not: Sustainable Routines
Standard Identifiers: Disciplining Technologies
Weaving Together Unsustainable Standards and Routines
Standards for Digital Cultural Heritage
Knowledge and Practice as Identifiers for Sustainable Standards
Connection Between Standards and Individual Practices and Knowledge
Designing for Cultural Sustainability
Discussion
References
EpilogueA Multidisciplinary Take on Digital Design
References
About the Authors
Index


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