Essential Mathematics for Computer Graphics fast
โ Scribed by John Vince MTech, PhD, FBCS, CEng (auth.)
- Publisher
- Springer London
- Year
- 2001
- Tongue
- English
- Leaves
- 234
- Series
- Essential Series
- Edition
- 1st Edition
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Baffled by maths? Then don't give up hope.
John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.
In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.
After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.
Get to grips with mathematics fast ...
- Numbers
- Algebra
- Trigonometry
- Coordinate geometry
- Transforms
- Vectors
- Curves and surfaces
- Analytic geometry
EssentialMathematics for Computer Graphics fast
The book you will read once, and refer to over and over again!
โฆ Table of Contents
Front Matter....Pages i-ix
Mathematics....Pages 1-5
Numbers....Pages 7-13
Algebra....Pages 15-23
Trigonometry....Pages 25-32
Cartesian Coordinates....Pages 33-42
Vectors....Pages 43-68
Transformations....Pages 69-128
Interpolation....Pages 129-147
Curves and Patches....Pages 149-180
Analytic Geometry....Pages 181-219
Conclusion....Pages 221-222
Back Matter....Pages 223-229
โฆ Subjects
Computer Graphics; Math Applications in Computer Science
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Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way
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<P>John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.</P> <P>Covering all the mathematical techniques required to resolve geometric problems and de
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu