Baffled by maths? Then don't give up hope.<BR>John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.<BR>In ten chapters you will rediscover - and hopefully discover for the first time a new way
Essential Mathematics for Computer Graphics Fast
โ Scribed by John Vince
- Publisher
- Springer
- Year
- 2001
- Tongue
- English
- Leaves
- 251
- Series
- Essential series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This book provides a quick, concise introduction to the most important mathematics used in computer graphics. In ten chapters readers will discover the mathematical techniques required to solve problems and design computer programs for computer graphic applications. From trigonometry to coordinate geometry, each chapter explores a specific mathematical topic. Step-by-step, readers are lead through the fundamentals to such advanced areas as 3D curves, surface patches, and vectors.
Accessible coverage helps make the concepts easy to understand, so that a non-mathematician can quickly grasp the math that lies behind computer animation.
๐ SIMILAR VOLUMES
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way
<P>John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.</P> <P>Covering all the mathematical techniques required to resolve geometric problems and de
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design compu