<p><p>This book constitutes the proceedings of the Second International Conference on E-Learning, E-Education, and Online Training, eLEOT 2015, held in Novedrate, Italy, in September 2015.</p><p></p><p></p><p>The 26 revised full papers presented were carefully reviewed and selected from 52 submissio
E-Learning, E-Education, and Online Training: Third International Conference, eLEOT 2016, Dublin, Ireland, August 31 β September 2, 2016, Revised Selected Papers
β Scribed by Giovanni Vincenti, Alberto Bucciero, Markus Helfert, Matthias Glowatz (eds.)
- Publisher
- Springer International Publishing
- Year
- 2017
- Tongue
- English
- Leaves
- 228
- Series
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 180
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 β September 2, 2016.
The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.
β¦ Table of Contents
Front Matter....Pages I-IX
Front Matter....Pages 1-1
A Social Metric Approach to E-Learning Evaluation in Education....Pages 3-11
A Technique for Applying RLCP-Compatible Labs on Open edX Platform....Pages 12-18
Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School Leaving....Pages 19-27
An Approach to Development of Practical Exercises of MOOCs Based on Standard Design Forms and Technologies....Pages 28-35
Creating Inspiring Learning Environments by Means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education....Pages 36-45
Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy....Pages 46-53
Holographic Signing Avatars for Deaf Education....Pages 54-61
How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts....Pages 62-70
Intelligent Tutoring Systems....Pages 71-78
Online Distance Education Materials and Accessibility: Case Study of University College of Estate Management....Pages 79-86
Raising Engagement and Motivation Through Gamified e-Portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey....Pages 87-94
Student Choice: Blends of Technology Beyond the University to Support Social Interaction and Social Participation in Learning....Pages 95-102
Teaching Syllogistics Using E-learning Tools....Pages 103-110
The Effective of Learning by Augmented Reality on Android Platform....Pages 111-118
The Use of Physical Artefacts in Undergraduate Computer Science Teaching....Pages 119-124
ThesesDB β Single-Source of Information and Workflow Support for Studentsβ Work....Pages 125-134
Validation of Course Ontology Elements for Automatic Question Generation....Pages 135-142
Front Matter....Pages 143-143
CIR: Fostering Collective Creativity....Pages 145-152
E-Learning Authoring Tool for Reusing Web Multimedia Resources....Pages 153-160
Experience in a Blended Learning Course β A Case Study....Pages 161-168
Front Matter....Pages 143-143
Private Cloud with e-Learning for Resources Sharing in University Environment....Pages 169-180
Research and Trends in the Studies of Collective Intelligence from 2012 to 2015....Pages 181-187
Front Matter....Pages 189-189
Comparative Study of the Mobile Learning Architectures....Pages 191-200
Social Microlearning Motivates Learners to Pursue Higher-Level Cognitive Objectives....Pages 201-208
Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies Gained Through the Use of Strategy Simulations in Higher Education....Pages 209-221
Back Matter....Pages 223-223
β¦ Subjects
Computers and Education;User Interfaces and Human Computer Interaction;Multimedia Information Systems
π SIMILAR VOLUMES
<p>This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from
<p><p>This book constitutes the proceedings of the 5th International Conference on e-Learning, e-Education, and Online Training, eLEOT 2019, held in Kunming, China, in August 2019. The 46 revised full papers presented were carefully reviewed and selected from 99 submissions. They focus on most recen
This volume constitutes the thoroughly refereed post-conference proceedings of the Third Conference on E-Voting and Identity, VOTE-ID 2011, held in Tallinn, Estonia, in September 2011. <br>The 15 revised full papers presented were carefully reviewed and selected from 33 submissions. They are organiz
This volume constitutes the thoroughly refereed post-conference proceedings of the Third Conference on E-Voting and Identity, VOTE-ID 2011, held in Tallinn, Estonia, in September 2011. <br>The 15 revised full papers presented were carefully reviewed and selected from 33 submissions. They are organiz