<p>This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference on E-Learning, E-Education, and Online Training (eLEOT 2014) held in Bethesda, MD, USA, in September 2014. The 22 revised full papers presented were carefully reviewed and selected from
E-Learning, E-Education, and Online Training: Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
β Scribed by Giovanni Vincenti, Alberto Bucciero, Carlos Vaz de Carvalho (eds.)
- Publisher
- Springer International Publishing
- Year
- 2016
- Tongue
- English
- Leaves
- 231
- Series
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 160
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book constitutes the proceedings of the Second International Conference on E-Learning, E-Education, and Online Training, eLEOT 2015, held in Novedrate, Italy, in September 2015.
The 26 revised full papers presented were carefully reviewed and selected from 52 submissions. They focus on e-learning and distance education in science, technology, engineering and math.
β¦ Table of Contents
Front Matter....Pages I-XIII
Does Characterβs Visual Style Affect Viewerβs Perception of Signing Avatars?....Pages 1-8
Assessing the Usability of Learning Management System: User Experience Study....Pages 9-18
A Service-Oriented Distributed Learning Environment for Manufacturing Workplaces....Pages 19-26
Personalization of Foreign Language Education in the LMS Moodle Environment....Pages 27-34
Automation of Variant Preparation and Solving Estimation of Algorithmic Tasks for Virtual Laboratories Based on Automata Model....Pages 35-43
Assessing Students and Teachers Experience on Simulation and Remote Biotechnology Virtual Labs: A Case Study with a Light Microscopy Experiment....Pages 44-51
Studentsβ Acceptance of Peer Review....Pages 52-59
Investigating the Digital Literacy Needs of Healthcare Students: Using Mobile Tablet Devices for the Assessment of Student-Nurse Competency in Clinical Practice....Pages 60-67
Student Engagement in an Online Environment: Are We Trying to Mimic Contact Education? A South African Perspective....Pages 68-75
The Impact of Mobile Technology in Education: A Focus on Business Information Systems at the International University of Management in Namibia....Pages 76-83
Making Neuroscience Important and Relevant: Online Learning in an Innovative Bachelor of Dementia Care Program....Pages 84-91
E-learning Project Assessment Using Learnersβ Topic in Social Media....Pages 92-100
Enhancing Student Support with a Virtual Assistant....Pages 101-109
Using Augmented Reality to Engage STEM Students with an Authentic Curriculum....Pages 110-117
Engaging Our School Teachers: An Augmented Reality (AR) Approach to Continuous Professional Development....Pages 118-125
Self-directed Learning in e-Portfolios: Design Issues and Investigation of Studentsβ Performance....Pages 126-134
XML Based Pre-processing and Analysis of Log Data in Adaptive E-Learning System: An Algorithmic Approach....Pages 135-143
Open Badges: Encouraging Participation in Software Development Modules....Pages 144-151
MOOCs Scenarios and Learning Recognition. A Step Further?....Pages 152-158
Big Data and Organizational Learning: Conceptualizing the Link....Pages 159-164
Fostering Collective Intelligence Education....Pages 165-172
Change of Attitude in Class for Creating Slides to Present Product....Pages 173-181
Studentsβ Perception of Privacy Risks in Using Social Networking Sites for Learning: A Study of Uganda Christian University....Pages 182-190
Using Social Networking Tools for Teaching and Learning: A Perspective of University Lecturers and Students....Pages 191-199
Student Action Prediction for Automatic Tutoring for Procedural Training in 3D Virtual Environments....Pages 200-207
Utilizing LMS Tools to Help with Student Assessment....Pages 208-216
Back Matter....Pages 217-218
β¦ Subjects
Computers and Education; User Interfaces and Human Computer Interaction; Multimedia Information Systems
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