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Distributed, Ambient and Pervasive Interactions (Lecture Notes in Computer Science)

✍ Scribed by Norbert A. Streitz; Shin'ichi Konomi


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English
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423
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✦ Table of Contents


Foreword
HCI International 2023 Thematic Areas and Affiliated Conferences
List of Conference Proceedings Volumes Appearing Before the Conference
Preface
11th International Conference on Distributed, Ambient and Pervasive Interactions (DAPI 2023)
HCI International 2024 Conference
Contents – Part I
Contents – Part II
Designing and Evaluating Intelligent Environments
DeforVerFace: Modular Linear-Deformable Vertical Surface
1 Introduction
2 Design and Prototype Implementation of DeforVerFace
2.1 Taxonomy of Interaction
2.2 Assumed Interaction with DeforVerFace
2.3 Prototype System
3 Experiment
3.1 Method
3.2 Result and Discussion
4 Conclusion
References
User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly
1 Introduction
2 Related Work
2.1 Co-creation with Users in Living Labs
2.2 ICT Design for the Elderly
3 Method
3.1 Overview of the Design Process
4 Results
4.1 Data Extracted from Workshops
4.2 Changes in Application Design in Response to User Feedback
4.3 Voice of User Who Participated Several Times
4.4 Benefits of Repeated User Feedback from the Developers’ Perspective
5 Discussion
5.1 Helping Participants Understand the System and Elicit Useful Opinions (RQ1)
5.2 Benefits of Long-Term Design with the Elderly (RQ2)
5.3 Limitations
6 Conclusion
References
Human-Computer-Building Interaction: An Integrated Experience of the Digital and Physical Environments
1 Introduction
2 Building Life Cycle Framework
3 Pre-inhabitant
3.1 Building Information Modeling (BIM) and AR/VR
3.2 Automated Construction
3.3 Radio-Frequency Identification (RFID) Tracking System in Construction
4 Inhabiting
4.1 Responsive Facade
4.2 Personalized Spaces
4.3 Data-Driven Digitally Embedded Material
5 Post-inhabiting
5.1 Retrofitting
5.2 Material Reusability
5.3 Technology-Enabled Waste Management
6 Discussion
7 Conclusion
References
Living Labs Are the Silver Lining for Creating Sustainable Health and Care for the Future
1 Introduction
2 Theory
2.1 Innovation of Health Services
2.2 Living Labs
3 Methodology
4 Findings
4.1 Public Intelligence - Living Lab Methodology
4.2 Case: Harbor Town - eHealth City
4.3 Case: Southgate - Virtual Nursing Home
5 Discussion
6 Conclusion
7 Further Research
References
PURPOSE MODEL - Visual Method for Mutual Understanding in Co-creation Projects
1 Introduction
2 Creating the Model
2.1 Element Extraction Based on Research and Interviews
2.2 Modeling and Revising
3 Effectiveness Verification
3.1 Publication of the Toolkit
3.2 Case Study in an Actual Project
4 Conclusions
References
Study on the Identification of Disruptive Technology, Evidence from Nano Science
1 Introduction
2 Literature Review
2.1 Disruptive Innovation
2.2 The Approaches to Identify Disruptive Innovation
3 Data
4 Method
5 Results
6 Conclusion
References
Towards an Interaction Design Framework for IoT Healthcare Systems
1 Introduction
2 Related Work
3 Research Methodology
4 Development
4.1 Understand
4.2 Diverge and Decide
4.3 Prototype
4.4 Validate
5 Conclusions and Future Work
References
Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach
1 Introduction
2 Ethical Considerations in HPC
3 Responsible Computing and Innovation
4 A Sociotechnical Approach
5 Guidelines for Practicing a Sociotechnical Approach
5.1 Leveraging Familiar Parallels in Mathematics
5.2 Mindset: Analogy from Mathematical Modeling
5.3 Tracking Benefits and Risks
6 Conclusion
References
Experience Design for Multi-device Sharing Based on 3C Framework
1 Background
2 Related Work
3 Method
4 Study Result
4.1 Literature Research on 3C Framework in Multi-device Experience
4.2 Competitors Research on Cross-Device Sharing Experience
4.3 3C Design Principles for Sharing Experiences Across Devices
4.4 Expert Evaluation
5 Conclusion
6 Discussion
References
A Systematic and Innovative Six-in-One Evaluation Framework to Drive the Development of Future Hidden Champions
1 Introduction and Background
2 Overview of the Six-in-One Evaluation Framework
3 Indicators Derived from Manufacturing Champions
3.1 The Importance of SRDI in China
3.2 The Importance of Individual Manufacturing Champions in China
3.3 The Importance of Hidden Champions in Germany
3.4 Aligning the Indicators of SRDI, Individual Manufacturing Champions and Hidden Champions
4 Indicators Derived from ESG and SASB
4.1 The Inclusion of ESG and SASB
4.2 Indicators Derived from ESG and SASB
5 Indicators Associated with Digital Transformation
6 Driving Corporate Innovation with MOCA Indicators
6.1 The Origin of MOCA
6.2 MOCA Innovation Indicators
7 Conclusion
References
Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities
1 Introduction
2 A Case
2.1 Background
2.2 The Food Project
2.3 Presented Social Data
3 How the Social Data Were Processed in the Workshops
3.1 Before the Workshop
3.2 During the Workshop
3.3 End of the Workshop
4 Discussion
4.1 Data Donation
4.2 Citizens as Co-designer
5 Conclusion
References
User Experience in Intelligent Environments
Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication
1 Introduction
2 Related Work
2.1 Emotion Visualization Interface
2.2 Use of Heart Rate as a Communication Cue
2.3 Construction of Good Interpersonal Relationships and Understanding of One’s Own Feelings
3 The First Case Study
3.1 System Design
3.2 Participatory Design Workshop
3.3 Insights from Workshop
4 The Second Case Study
4.1 Research Questions
4.2 System Design
4.3 Experiment
4.4 Results
4.5 Discussion
5 Conclusion
References
Sustained Participation Motivation of Quantified Self for Personal Time Management
1 Introduction
2 Literature Review
3 Theoretical Background and Research Model
3.1 Theoretical Background
3.2 Research Model
3.3 Hypothesis Development
4 Research Design and Data Analysis
4.1 Descriptive Statistical Analysis
4.2 Reliability and Validity Test
4.3 Structural Model
5 Conclusion
6 Deficiencies and Prospects
References
Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-Based Teaching
1 Introduction
2 Literature Review
2.1 Information Systems Teaching and Learning
2.2 The Use of Case-Studies in IS Problem Based Learning
2.3 Case-Studies Represented by VR Environments
3 Research Structure Design
3.1 Design and Create a Case for VR Case-Study Application
3.2 Test VR Case-Study Application
3.3 Implement VR Case-Study in IS Course
3.4 Evaluate Feasibility of VR Case-Study Application
4 The VR Case-Study Environment Development
5 Evaluation of the VR Case-Study Environment
6 Discussion
7 Conclusions
References
Assessing Lighting Experience Using Physiological Measures: A Review
1 Introduction
1.1 Background
1.2 Related Work and Limitations
2 Methods
3 Evidence for Physiological Measures
3.1 Heart Measures
3.2 Brain Activity
3.3 Blood Pressure
3.4 Skin Measures
3.5 Ocular Measures
4 Experimental Environments and Devices
5 Conclusions
References
Advancing User Research in Naturalistic Gambling Environments Through Behaviour Tracking. A Pilot Study
1 Introduction
2 Behaviour Analysis Applied to EGM
2.1 Behavioural Metrics Related to Facial Expressions
2.2 Behavioural Metrics Related to Paralinguistic Cues
2.3 Behavioural Metrics Related to Proxemics and Kinesics
2.4 Behavioural Metrics Related to Interactive Haptic Behaviours
3 The Role of the Expert Evaluation
4 Applied Pilot Study
4.1 Methodological Considerations Concerning Research Structuring
4.2 Methodological Considerations Concerning the Observation Set
4.3 Selected Measures and Data Processing
4.4 Data Analysis and Result Interpretation
5 Discussion and Conclusions
References
Using the Experience Sampling Method to Find the Pattern of Individual Quality of Life Perceptions
1 Introduction
2 Related Works
2.1 Participatory Urban Evaluation
2.2 Experience Sampling Method
3 ActiveQoL
3.1 Design Concept
3.2 System Configuration
3.3 Evaluation Methods
4 Field Test for the ActiveQoL Analysis Methods
4.1 Experiment Conditions
4.2 Results
5 Discussion
5.1 Importance and Challenges of Measuring Satisfaction with Each Activity
5.2 Features of Satisfaction-Based and Preference-Based Analysis Methods
5.3 Toward a Long-Term ESM Survey
5.4 Limitation
6 Conclusion
References
Mutual Recall Between Onomatopoeia and Motion Using Doll Play Corpus
1 Introduction
2 Related Work
3 Motion Corpus
3.1 Corpus Consisting of Onomatopoeia and Motion
3.2 Data Collection of Doll Motion
3.3 Extracting Motion Motif Using SAX
3.4 Cluster Analysis of Our Motion Corpus
4 Recalling Onomatopoeia from Motion
4.1 Measuring Motion as Query
4.2 Calculating Similarity Among Motions
5 Applying Doll Corpus into Other Domains
5.1 Within Doll'' Domain 5.2 Applying toRobot'' Domain
5.3 Applying to ``Human'' Domain
6 Discussion on Onomatopoeia Recalling
7 Application Systems
7.1 Onomatopoeia Camera
7.2 Augmented Doll Play
8 Conclusions
References
Understanding Avoidance Behaviors of Users for Conversational AI
1 Introduction
2 Literature Review
3 Methodology
3.1 Inductive and Qualitative Approach
3.2 Data Collection and Participants
3.3 Data Analysis
4 Findings and Discussion
4.1 Types of Avoidance Behaviors for Conversational AI
4.2 Crucial Factors Leading to User Avoidance Behavior for Conversational AI
5 Conclusions
References
How Remote-Controlled Avatars Are Accepted in Hybrid Workplace
1 Introduction
2 Preliminary Works: What We Found So Far
2.1 Prospects of Hybrid Work
2.2 Potentials of Avatar
3 Experiment
3.1 Avatar at Hybrid Workshops
3.2 Data Collection
4 Preliminary Findings
4.1 Recognition of Avatar Bear
4.2 Participant Subjective Satisfaction
4.3 Group Dynamics and Human Relations in the Workplace
5 Discussion
5.1 Acceptance of Satellite Participant Through Embodiment and Social Presence
5.2 Collaboration Between AI and Human
6 Conclusion and Implications
References
Pervasive Data
Ethical Considerations of High Performance Computing Access for Pervasive Computing
1 Introduction
2 Related Work
3 The HPC Digital Divide
3.1 Innovation
3.2 Equality
3.3 Participation in Society
3.4 Current Usage of HPC Resources
3.5 Progress Toward Equitable HPC Access
3.6 Geographic Distribution of the Top 500
4 Additional Considerations for Equitable HPC Access
4.1 Geopolitcal Conflict
4.2 Financial and Environmental Costs
5 Two Ethical Perspectives on HPC Access
5.1 Contractarianism
5.2 Consequentialism
6 Discussion
7 Conclusions
References
A Taxonomy of Factors Influencing Data Quality
1 Introduction
2 Definition
2.1 Data Quality
2.2 Dimension, Characteristic and Meta-characteristic
3 Research Methods
3.1 A Survey of Related Studies
3.2 Related Studies
3.3 Development of the Taxonomy
4 A Proposed Taxonomy for Factors Influencing Data Quality
4.1 Human Dimension
4.2 Organisational Dimension
4.3 Managerial Dimension
4.4 Technical Dimension
4.5 External Dimension
5 Evaluation of the Taxonomy and Discussion
5.1 Users’ Navigation Exercises
5.2 Criteria-Oriented Validation
6 Conclusion
6.1 Contributions
6.2 Limitations and Future Study
References
Designing a Smart Standards Information Service: A Research Framework
1 Introduction
2 Standards Information Service at Present
2.1 Standardization Organizations
2.2 Libraries
2.3 Third-Party Database
2.4 Problems of Current Standards Information Service
3 Literature Review
3.1 Understanding Users’ Need
3.2 Service Design
3.3 Integrated Methods
4 The Proposed Research Framework
5 Conclusion
References
Estimation of Water Consumption in a Family Home Using IOT Systems
1 Introduction
2 Materials and Method
3 Results
4 Conclusions
References
Development of Large-Scale Scientific Cyberinfrastructure and the Growing Opportunity to Democratize Access to Platforms and Data
1 Introduction
2 Development and Distribution of Compute Capabilities
2.1 Milestones and Eras of Computational Power
2.2 Geographic Distribution of Supercomputers
3 Development and Distribution of Networking Infrastructure
3.1 High-Speed Research and Education Networks in the US
3.2 GÉANT and Other International and Regional NRENs
4 Related Work
5 Lessons Learned
References
Understanding Regional Characteristics Through EC Data Analysis
1 Introduction
2 Related Works
2.1 Spatial Distribution Analysis of EC
2.2 Temporal Changes in EC
2.3 Word2Vec-Based Area Modeling
3 Methodology
3.1 Overview
3.2 Area2Vec-bSD
3.3 Methods for Analyzing Regional Differences
4 Experiment
4.1 Dataset
4.2 Experimental Method
4.3 Result
5 Discussion
5.1 Similarity Between Regions
5.2 Dispersion Within a Region
6 Conclusion
References
Author Index


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