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Culture and Computing: Computing and Communication for Crosscultural Interaction (Lecture Notes in Computer Science, 6259)

โœ Scribed by Toru Ishida (editor)


Publisher
Springer
Year
2010
Tongue
English
Leaves
239
Category
Library

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โœฆ Synopsis


In the light of upcoming global issues, concerning population, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share issues, activities, and research results regarding culture and computing. This volume includes 17 invited and selected papers dealing with state-of-the-art topics in culturally situated agents, intercultural collaboration and support systems, culture and computing for art and heritage, as well as culture and computing within regional communities.

โœฆ Table of Contents


Title
Preface
Organization
Table of Contents
Culturally Situated Agents
Using Immersive Simulations to Develop Intercultural Competence
Introduction
Example Courses
Cultures Modeled to Date
Course Structure and Development Methodology
Cultural Modeling Technologies
Game Engine Platform
Sociocultural Simulation Module
Evidence of Effectiveness
Current Work
References
Cross-Cultural Study on Facial Regions as Cues to Recognize Emotions of Virtual Agents
Introduction
Experiment
Design of Facial Expressions
Experiment Procedure
Results
Analysis of Perceived Emotions by Facial Regions
Analysis of Perceived Emotions by Combined Expressions
Analysis of Perceived Emotions by the Shape of the Facial Regions
Discussion
Conclusion
References
Availability of Multilingual Chat Communication in 3D Online Virtual Space
Introduction
Related Works
Multilingual Chat Support System
Support Form of Multilingual Chat Support System
Structure of Multilingual Chat Support System
Back Translation
System Configuration
Experiment 1: Portable Multilingual Chat Communication System
Experiment 2: Fixed Multilingual Chat Communication System
Experimental Procedure
Result and Discussion
Conclusion
References
Capture and Express Behavior Environment (CEBE) for Realizing Enculturating Human-Agent Interaction
Introduction
Previous Works
Framework
Necessary Conditions for CEBE
Prototype
The Method of Human Motion Capture
The Implementation to Measure Head Rotation
The Implementation to Estimate Angles of Arms
Discussions
The Concepts to Capture Gaze Directions, Facial Expressions and Hand Gestures
Limitations
Target Interactions
Conclusion
Summary
References
Intercultural Collaboration and Support Systems
Hesitation in Intercultural Communication: Some Observations and Analyses on Interpreting Shoulder Shrugging
Introduction
Data
Video Clip
Interview and Questionnaire
Results and Discussion
General Observations
Descriptive Adjectives
Speech Analysis
Conclusions and Future Work
References
A Socio-Cultural Model Based on Empirical Data of Cultural and Social Relationships
Introduction
Relevant Studies
Cultural and Social Characteristics
Cultural Characteristics
Characterizing Social Relationship
Comparative Corpus Analyses
Analysis of Corpus Data in Relation to Cultures
Analysis of Corpus Data in Relation to Social Relationships
Establishing a Socio Cultural Model Based on Empirical Data
The Relationship between Social Factors, Cultural Factors, and Non-verbal Behavior
Reason for Employing a Bayesian Network
The Parameter-Based Socio-Cultural Model
Examples of Predicting Postures
Conclusion
References
Dynamic Term Suggestion for Searching Multilingual School Documents
Introduction
Multilingual School Document Portal Site
Dynamic Term Suggestion
Auto-Suggest Interface
Domain Knowledge
Term Weighting
Evaluation
System
Method
Results and Discussions
Search Success Rate
Number of Queries
Precision and Recall
Concluding Remark
References
Intercultural Collaboration Support System Using Disaster Safety Map and Machine Translation
Introduction
Design Goals of CoSMOS
Handling High Definition Digital Images
Linking Disaster Safety Maps to the World Map
Supporting Collaborative Learning
Supporting Multiple Languages
Intercultural Collaboration Support System CoSMOS
Handling Disaster Safety Maps
Linking Disaster Safety Maps to the World Map
Posting Comments on Disaster Safety Maps
Translating Comments into Multiple Languages
Intercultural Collaboration Support Using CoSMOS
Viewing Disaster Safety Maps
Pasting Notes to Disaster Safety Maps
Multilingual Translation
Related Works
Handling High Definition Digital Images
Linking Disaster Safety Maps to the World Map
Supporting Collaborative Learning
Supporting Multiple Languages
Summary
References
Development of a Multilingual Translation Service for Interpretations and Usage Examples of Mobile Phone Pictograms
Introduction
Pictogram Interpretations and Usage Examples
Pictogram Selection by Preliminary Survey
Pictogram Interpretation Questionnaires
Questionnaire Results
Development of Age-Specific Pictogram Dictionary Application
Age-Specific Pictogram Dictionary Application
Functions of Age-Specific Pictogram Dictionary Application
Development of Multilingual Translation Service for Age-Specific Pictogram Dictionary
Objective
System Overview
Standard-Language Correspondence Table
Feedback and Comments
Conclusion
References
Culture and Computing for Art and Heritage
Cultural Computing โ€“ Creative Power Integrating Culture, Unconsciousness and Software
Introduction
Media for Thinking and Memorization Support
The Transcending Artist
Cultural Poiesis
From Occidental Unconsciousness to Eastern Sansui Paintings
$\langle$Neuro-baby$\langle$ Connects Here and There
MIT CAVS
We Cannot Take Our Culture Off
Technologies Combined with the Spirit
Meeting the Sansui
Structure of the Culture Becomes a Communication Technology
An Interaction to Reach the Racial Memory
Computers Do Not have a Cultural Information Hierarchy
Conclusion
References
Logos, Pathos, and Entertainment
Introduction
Positioning of Entertainment
What is Entertainment?
Origin of Entertainment
Our Life and Entertainment
Entertainment and Developing / Developed Countries
Entertainment in Developing Countries
Renaissance of Entertainment
Logos, Pathos and Entertainment
Logos and Pathos
Formal and Informal Aspects of Our Life
Approach between Logos and Pathos
Media and Entertainment
History of Media
Influence of Movies and Telephones
Future of Entertainment and Media
Future of Human Being
Conclusion
References
Digital Conservation of Cultural Assets
Introduction
Nishi Hongwanji Digital Archives
Analysis of Pigments
Reflection Models
Gold Foil Reflection Model
3D Spatial Representation of Nishi Hongwanji
Three-Dimensional Spatial Representation
Digital Color Restoration and Three-Dimensional Spatial Representation
Bezeklik Wall-Paintings
Collection of Wall Painting Data and Database Building
Analysis of The Wall Painting
Reconstruction of The Wall Painting
3D- Models' Generation of The Cave No. 4
Expression of Wall Painting That Uses Virtual Source of Light
Generation of Reflection Distribution Filter
Interaction by The Virtual Source of Light
Conclusion
References
Automatic Knowledge Acquisition from Historical Document Archives: Historiographical Perspective
Introduction
Archive Usage
Browsing and Searching
Automatic Knowledge Extraction
Historical Studies using Digital Archives
Primary and Secondary Sources
Data Normalization
Information Credibility
Related Work
Conclusions
References
Culture and Computing in Regional Communities
Virtual Kyoto Project: Digital Diorama of the Past, Present, and Future of the Historical City of Kyoto
Introduction
Virtual Kyoto
Digital Museum of Kyoto Arts and Culture on Web-Based Digital Diorama
Landscape Simulator Using Editable Diorama of Kyoto
3D Hazard Map of Kyoto Using Digital Diorama
Concluding Remarks
References
A Platform for Mining and Visualizing Regional Collective Culture
Introduction
Mining Personal and Collective Cultures
Extracting Personal Culture
Bridging Personal Culture to Collective Culture
Visualizing Collective Culture
User Interface
Data Structure
OPP Detector
Application
A Test Case of Implementation
Analyzing Personal Culture
Visualizing and Exploring Collective Culture
Related Works
Conclusion
References
A Web Strategy for Cultural Inheritance Centered on Agriculture Case Study Approach: The Olive Project in Shodoshima Japan
Introduction
ICT Application for Olive Culture Promotion
Consumer Driven Food Culture Extension
Making Olive Cultivation Recipe for Cultural Succession
Results and Discussion
Consumer Driven Food Culture Extension
Making Olive Cultivation Recipe for Cultural Succession
Conclusion
References
Area Informatics โ€“ Concept and Status โ€“
Introduction
Information Models for Area Informatics
Research Model of Area Studies
Data Model of Area Studies
Resource Sharing Systems and Metadata
Spatial and Temporal Tools
A Spatial Information Tool (HuMap: Humanities Map)
A Temporal Information Tool (HuTime: Humanities Time)
Ontology Databases
Japanese Historical Gazetteer
Calendar Database
Discussions and Considerations
References
Author Index


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