Digital Character Development: Theory and Practice
โ Scribed by Rob O'Neill
- Publisher
- Morgan Kaufmann
- Year
- 2008
- Tongue
- English
- Leaves
- 339
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others. Covers the foundational algorithms and research that go into the development of virtual charactersGuides both students and professionals to a thorough understanding of character development*Includes exercises for professors and students
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