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๐Ÿ“

Digital character development: theory and practice

โœ Scribed by O'Neill, Rob


Publisher
CRC Press
Year
2016
Tongue
English
Leaves
324
Edition
Second edition
Category
Library

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โœฆ Table of Contents


Content: An introduction to digital characters. Overview --
Contemporary issues related to digital characters --
Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio --
History of digital characters --
Interview: Tim McLaughlin, Associate Professor and Department Head, Department of Visualization, College of Architecture, Texas A&M University --
Character technology and code --
Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation --
Character technology. Introduction to character technology --
Interview: Wade Ryder, Character Technical Director --
Anatomy for character setup --
Interview: Lee Wolland, Character Technical Director, Consultant --
Motion systems --
Interview: Cara Malek, Character Technology Supervisor, DreamWorks Animation --
Deformation systems --
Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation --
Face setup --
Interview: Nico Scapel, Creative Director, Faceshift --
Rig synthesis --
Interview: Stephen Mann, CG Supervisor, Shade VFX --
Rig construction --
Animation technology. Introduction to animation technology --
Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks --
Traditional animation techniques --
Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation --
Motion capture --
Interview: Brad Clark, Character Technical Director, consultant --
Procedural animation --
Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation --
Case studies in character interactivity --
Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie --
Conclusions. The frontiers of digital character development --
Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University --
Conclusions.

โœฆ Subjects


Computer animation.;Computer graphics.


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