anxiety Is An Emotion That Appears Early In Childhood And Follows A Typical Developmental Course. This Book Provides A Comprehensive Overview Of Relevant Theory And Research RelatedΒ To The Origins Of Information Processing Biases And Its Contribution ToΒ clinical Levels Of AnxietyΒ in Children And Ad
Dialogue Games for Inconsistent and Biased Information
β Scribed by Henk-Jan Lebbink; Cilia L.M. Witteman; John-Jules Ch. Meyer
- Publisher
- Elsevier Science
- Year
- 2004
- Tongue
- English
- Weight
- 212 KB
- Volume
- 85
- Category
- Article
- ISSN
- 1571-0661
No coin nor oath required. For personal study only.
β¦ Synopsis
In this article, a dialogue game is presented in which coherent conversational sequences with inconsistent and biased information are described at the speech act level. Inconsistent and biased information is represented with bilattice structures, and based on these bilattice structures, a multi-valued logic is defined that makes it possible to describe a dialogue game in which agents can communicate about their cognitive states with inconsistent and biased information. A dialogue game is formalized by, first, defining the agent's cognitive state as a set of multi-valued theories, second, by defining the dialogue rules that prescribe permissible communicative acts based on the agent's cognitive state, and last, by defining update rules that change the agent's cognitive state as a result of communicative acts. We show that an example dialogue with inconsistent and biased information can be derived from our dialogue game.
π SIMILAR VOLUMES
Randomized optimum designs of biased-coin type are compared with other strategies for the sequential allocation of two or more treatments in a clinical trial. The emphasis is on the variance of estimated treatment contrasts. This variance, which depends on the design strategy employed, may be interp