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Dialogue Games for Inconsistent and Biased Information

✍ Scribed by Henk-Jan Lebbink; Cilia L.M. Witteman; John-Jules Ch. Meyer


Publisher
Elsevier Science
Year
2004
Tongue
English
Weight
212 KB
Volume
85
Category
Article
ISSN
1571-0661

No coin nor oath required. For personal study only.

✦ Synopsis


In this article, a dialogue game is presented in which coherent conversational sequences with inconsistent and biased information are described at the speech act level. Inconsistent and biased information is represented with bilattice structures, and based on these bilattice structures, a multi-valued logic is defined that makes it possible to describe a dialogue game in which agents can communicate about their cognitive states with inconsistent and biased information. A dialogue game is formalized by, first, defining the agent's cognitive state as a set of multi-valued theories, second, by defining the dialogue rules that prescribe permissible communicative acts based on the agent's cognitive state, and last, by defining update rules that change the agent's cognitive state as a result of communicative acts. We show that an example dialogue with inconsistent and biased information can be derived from our dialogue game.


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