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Designing the User Interface: Strategies for Effective Human-Computer Interaction, 6/e

โœ Scribed by Ben Shneiderman & Catherine Plaisant & Maxine Cohen & Steven Jacobs & Niklas Elmqvist & Nicholas Diakopoulos


Publisher
Pearson Education Limited
Year
2017
Tongue
English
Edition
Sixth edition, global edition
Category
Library

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โœฆ Synopsis


Cover; Title Page; Copyright Page; Preface; Acknowledgments; About the Authors; Brief Contents; Contents; Preface; About the Authors; Part 1: Introduction; Chapter 1: Usability of Interactive Systems; 1.1. Introduction; 1.2. Usability Goals and Measures; 1.3. Usability Motivations; 1.4. Goals for Our Profession; Chapter 2: Universal Usability; 2.1. Introduction; 2.2. Variations in Physical Abilities and Physical Workplaces; 2.3. Diverse Cognitive and Perceptual Abilities; 2.4. Personality Differences; 2.5. Cultural and International Diversity; 2.6. Users with Disabilities;For courses in Human-Computer Interaction The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expe.

โœฆ Table of Contents


Cover
Title Page
Copyright Page
Preface
Acknowledgments
About the Authors
Brief Contents
Contents
Preface
About the Authors
Part 1: Introduction
Chapter 1: Usability of Interactive Systems
1.1. Introduction
1.2. Usability Goals and Measures
1.3. Usability Motivations
1.4. Goals for Our Profession
Chapter 2: Universal Usability
2.1. Introduction
2.2. Variations in Physical Abilities and Physical Workplaces
2.3. Diverse Cognitive and Perceptual Abilities
2.4. Personality Differences
2.5. Cultural and International Diversity
2.6. Users with Disabilities 2.7. Older Adult Users2.8. Children
2.9. Accommodating Hardware and Software Diversity
Chapter 3: Guidelines, Principles, and Theories
3.1. Introduction
3.2. Guidelines
3.3. Principles
3.4. Theories
Part 2: Design Processes
Chapter 4: Design
4.1. Introduction
4.2. Organizational Support for Design
4.3. The Design Process
4.4. Design Frameworks
4.5. Design Methods
4.6. Design Tools, Practices, and Patterns
4.7. Social Impact Analysis
4.8. Legal Issues
Chapter 5: Evaluation and the User Experience
5.1. Introduction
5.2. Expert Reviews and Heuristics 5.3. Usability Testing and Laboratories5.4. Survey Instruments
5.5. Acceptance Tests
5.6. Evaluation during Active Use and Beyond
5.7. Controlled Psychologically Oriented Experiments
Chapter 6: Design Case Studies
6.1. Introduction
6.2. Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs)
6.3. Case Study 2: Design Consistency at Apple Computer
6.4. Case Study 3: Data-Driven Design at Volvo
6.5. General Observations and Summary
Part 3: Interaction Styles
Chapter 7: Direct Manipulation and Immersive Environments
7.1. Introduction 7.2. What Is Direct Manipulation?7.3. Some Examples of Direct Manipulation
7.4. 2-D and 3-D Interfaces
7.5. Teleoperation and Presence
7.6. Augmented and Virtual Reality
Chapter 8: Fluid Navigation
8.1. Introduction
8.2. Navigation by Selection
8.3. Small Displays
8.4. Content Organization
8.5. Audio Menus
8.6. Form Fill-in and Dialog Boxes
Chapter 9: Expressive Human and Command Languages
9.1. Introduction
9.2. Speech Recognition
9.3. Speech Production
9.4. Human Language Technology
9.5. Traditional Command Languages
Chapter 10: Devices
10.1. Introduction 10.2. Keyboards and Keypads10.3. Pointing Devices
10.4. Displays
Chapter 11: Communication and Collaboration
11.1. Introduction
11.2. Models of Collaboration
11.3. Specific Goals and Contexts
11.4. Design Considerations
Part 4: Design Issues
Chapter 12: Advancing the User Experience
12.1. Introduction
12.2. Display Design
12.3. View (Window) Management
12.4. Animation
12.5. Webpage Design
12.6. Color
12.7. Nonanthropomorphic Design
12.8. Error Messages
Chapter 13: The Timely User Experience
13.1. Introduction
13.2. Models of System Response Time (SRT) Impacts

โœฆ Subjects


Human-computer interaction;User interfaces (Computer systems);Electronic books


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