<p> With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. User
Designing the iPhone user experience: a user-centered approach to sketching and prototyping iPhone apps
β Scribed by Ginsburg, Suzanne
- Publisher
- Addison-Wesley Professional
- Year
- 2010;2011
- Tongue
- English
- Leaves
- 333
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
"In her book "Designing the iPhone User Experience," Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts."
--Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters
"It's about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book."
--Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI
Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn't meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. "Designing the iPhone User Experience" will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User
Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what's important to them, and what needs have not been met. Part II, "Introduction to User Research," will introduce a variety of user research methods. The Design Lifecycle
Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, "Developing your App Concept," will explain how to iteratively design and test your app concepts. Attention to Detail
Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, "Refining your App Concept," will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.
β¦ Table of Contents
Cover......Page 1
Contents......Page 8
Preface......Page 16
Weβd Like to Hear From You......Page 28
Acknowledgments......Page 30
About the Author......Page 32
Part One: Iphone Application and Device Overview......Page 34
Chapter 1: Iphone Application Overview......Page 36
Utility Apps......Page 37
Productivity Apps......Page 40
Immersive Applications......Page 45
Summary......Page 50
Chapter 2: Iphone Device Overview......Page 52
Reviewing the Iphone and Ipod Touchβs Features......Page 53
Multi-Touch Display......Page 54
Light, Proximity, and Motion Sensors......Page 60
Location and Compass Information......Page 62
Bluetooth......Page 63
Still and Video Cameras......Page 64
Microphone and Speaker......Page 66
Summary......Page 68
Part Two: Defining Your Iphone App......Page 70
Chapter 3: Introduction to User Research......Page 72
Common User Research Questions......Page 73
Shadowing and User Interviews......Page 76
Documenting User Interviews......Page 80
Diary Studies......Page 82
Choosing a Research Method......Page 86
Planning Your Research......Page 87
Recruiting......Page 93
Facilitating Interviews......Page 96
Summary......Page 100
Chapter 4: Analyzing User Research......Page 102
Share the Wealth......Page 103
Analyze Notes......Page 104
Document Implications and Ideas......Page 107
Report Findings......Page 108
Create Design Tools......Page 112
Summary......Page 119
Case Study 1: Windspire......Page 121
Case Study 2: Aardvark Mobile......Page 123
Chapter 5: Evaluating the Competition......Page 126
Benefits......Page 127
Methods......Page 128
Choosing a Method......Page 138
Impact on the Product Definition Statement......Page 139
Summary......Page 140
Part Three: Developing Your App Concept......Page 142
Chapter 6: Exploring App Concepts......Page 144
Creating a Design-Friendly Environment......Page 145
Effective Brainstorming......Page 146
Sketching Your Concepts......Page 150
Common Questions......Page 161
Summary......Page 162
Case Study 3: Foodspotting......Page 163
Case Study 4: Not For Tourists......Page 165
Case Study 5: Muse......Page 167
Chapter 7: Prototyping App Concepts......Page 170
Why Prototype?......Page 171
Common Questions......Page 172
Prototyping Approaches......Page 175
Summary......Page 190
Case Study 6: Prototyping At Dan4, Inc......Page 191
Case Study 7: Whatβs Shakinβ......Page 193
Chapter 8: Usability-Testing App Concepts......Page 196
Why Usability Testing?......Page 197
Role of Context......Page 199
Usability-Testing Methods......Page 200
Planning Usability Tests......Page 202
Recruiting Participants......Page 206
Drafting the Discussion Guide......Page 207
Pilot Session......Page 210
Facilitating Usability Tests......Page 211
Analyzing Usability Tests......Page 212
Presenting Usability Findings......Page 213
Guerrilla Usability Testing......Page 214
Beta Testing......Page 216
Summary......Page 217
Case Study 8: Realtor.Com......Page 219
Part Four: Refining Your Iphone App......Page 222
Chapter 9: User Interface Design......Page 224
User Interface Best Practices......Page 225
User Interface Q&A......Page 240
Back-End Ui Checklist......Page 248
Summary......Page 250
Case Study 9: Sonos......Page 251
Case Study 10: Flighttrack......Page 253
Chapter 10: Visual Design......Page 256
When Should Visual Design Begin?......Page 257
Visual Structure......Page 258
Color......Page 263
Type......Page 267
Icons and Other Imagery......Page 270
Summary......Page 278
Case Study 11: Usa Today......Page 279
Case Study 12: Voices......Page 281
Case Study 13: Convertbot......Page 283
Chapter 11: Branding and Advertising......Page 286
What Is Branding?......Page 287
Brand Expressions......Page 290
Mobile Advertising Formats......Page 294
Summary......Page 296
Chapter 12: Accessibility and Localization......Page 298
Accessibility......Page 299
Internationalization and Localization......Page 303
Summary......Page 306
Looking to the Future......Page 308
Handheld Forms Will Evolve......Page 309
Health Care Monitoring and Delivery Will Improve......Page 310
Privacy Issues Will Come to a Head......Page 311
Conclusion......Page 312
B......Page 314
C......Page 315
D......Page 316
F......Page 317
H......Page 318
L......Page 319
N......Page 320
P......Page 321
S......Page 322
T......Page 324
U......Page 325
W......Page 326
Z......Page 327
β¦ Subjects
Design
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