Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayโs hit video games. Youโll learn principles and practices for crafting games that generate emotionally charged experiencesโa combination of elegant game mechanics, compelli
Designing Games: A Guide to Engineering Experiences
โ Scribed by Tynan Sylvester
- Publisher
- O'Reilly Media
- Year
- 2013
- Tongue
- English
- Leaves
- 415
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayโs hit video games. Youโll learn principles and practices for crafting games that generate emotionally charged experiencesโa combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.
In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.
- Create game mechanics to trigger a range of emotions and provide a variety of play
- Explore several options for combining narrative with interactivity
- Build interactions that let multiplayer gamers get into each otherโs heads
- Motivate players through rewards that align with the rest of the game
- Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
- Plan, test, and analyze your design through iteration rather than deciding everything up front
- Learn how your gameโs market positioning will affect your design
โฆ Table of Contents
Preface |......Page 7<br> Part One | Engines of Experience......Page 9<br> 1 | Engines of Experience......Page 15<br> Part Two | Game Crafting......Page 53<br> 2 | Elegance......Page 57<br> 3 | Skill......Page 71<br> 4 | Narrative......Page 89<br> 5 | Decisions......Page 127<br> 6 | Balance......Page 163<br> 7 | Multiplayer......Page 183<br> 8 | Motivation and Fulfillment......Page 211<br> 9 | Interface......Page 227<br> 10 | The Market......Page 255<br> Part Three | Process......Page 275<br> 11 | Planning and Iteration......Page 285<br> 12 | Knowledge Creation......Page 319<br> 13 | Dependencies......Page 331<br> 14 | Authority......Page 345<br> 15 | Motivation......Page 357<br> 16 | Complex Decisions......Page 371<br> 17 | Values......Page 379<br>Endgame......Page 383<br>Recommended Books......Page 385<br>Quiz Answers......Page 387<br>Sources......Page 389<br> Index......Page 395<br>
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