Designing for Interaction: Creating Smart Applications and Clever Devices
β Scribed by Dan Saffer
- Publisher
- Peachpit Press
- Year
- 2006
- Tongue
- English
- Leaves
- 256
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flicer. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer.This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums-Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you'll get a solid grounding in everything you need to successfully tackle interaction design.
π SIMILAR VOLUMES
From the Back Cover Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs." - J
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."<br />-- Jared Spool, CEO
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."<br />-- Jared Spool, CEO
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendos Wii and Apples iPhone and iPod Touch have made gestural interfaces popular, but until now theres been no complete source of information about the technology.<br>Designing Gestural Interfaces pro