## Abstract The author describes some of the challenges, decisions, and processes that affected the design and development of the search user interface for Version 2 of the Digital Library for Earth System Education (DLESE; www.dlese.org), released July 29, 2003. The DLESE is a communityβled effort
Design of a user interface for a knowledge refinement tool
β Scribed by Andrew Basden; Alex J. Brown; Stephen D.A. Tetlow; Peter R.R. Hibberd
- Publisher
- Elsevier Science
- Year
- 1996
- Tongue
- English
- Weight
- 359 KB
- Volume
- 45
- Category
- Article
- ISSN
- 1071-5819
No coin nor oath required. For personal study only.
β¦ Synopsis
As argued in a companion paper , Basden and Hibberd (1996) , there is a need for a more ''proximal'' form of user interface than is currently of fered by traditional WIMP styles of interface . This is necessary for knowledge representation tools used in ill structured domains , in the use of which new knowledge is generated by the very act of representation . The tool should ideally then become so ''proximal'' that the user's flow of creative thinking is not interrupted .
In this paper we examine traditional principles that guide the design of user interfaces and find them suited to user activity that is a series of separable , goal-directed events but not to activity that is a continuous , holistic process . While some of the principles are applicable , others must be replaced or augmented and most must be made more specific . We describe a set of principles that we found important to guide the design of a knowledge representation tool , some of which do not seem to have been brought together before in the way described here , and discuss what forms their implementation might take .
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