Design and Implementation of 3D Graphics Systems
โ Scribed by Jonas de Miranda Gomes (Author); Luiz Velho (Author); Mario Costa Sousa (Author)
- Publisher
- A K Peters/CRC Press
- Year
- 2012
- Leaves
- 352
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D com
โฆ Table of Contents
Introduction. Objects and Graphics Devices. Interaction and Graphical Interfaces. Geometry. Color. Digital Image. Description of 3D Scenes. 3D Geometric Models. Modeling Techniques. Hierarchies and Articulated Objects. Viewing and Camera Transformations. Surface Clipping for Viewing. Rasterization. Visible Surface Calculation. Local Illumination Models. Global Illumination. Mapping Techniques. Shading. 3D Graphics Systems. Bibliography. Index.
โฆ Subjects
Arts;Gaming & Animation;Gaming;Computer Science;Computer Graphics & Visualization
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