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โœฆ   LIBER   โœฆ

๐Ÿ“

Design and implementation of 3D graphics systems

โœ Scribed by Costa Sousa, Mario; Gomes, Jonas; Velho, Luiz


Publisher
CRC Press
Year
2013
Tongue
English
Leaves
352
Category
Library

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โœฆ Table of Contents


Content: Introduction Computer Graphics Scope and Applications Methodology System Architecture Implementation and Extensions Implementation Paradigm Graphic Standards Advanced Applications and Future Studies Content Supplemental Material Objects and Graphics Devices Graphics Objects Graphic Devices and Representation Classification of Graphics Devices Graphics Workstations The GP Graphics Package Comments and References Interaction and Graphical Interfaces Creating Interactive Programs Interaction Fundamentals Interaction Mechanisms Interface Objects Toolkits Polygon Line Editor Review Comments and References Geometry Geometry for Computer Graphics Euclidean Space Transformations in Euclidean Space Projective Space Projective Transformations in RP3 Transformations of Geometric Objects Comments and References Color Color Foundations Device Color Systems Color Specification Systems Discretizing the Color Solid Comments and References Digital Image Foundations Format of the Image Representation Image Coding Comments and References Description of 3D Scenes 3D Scenes Language Concepts An Extension Language Sublanguages and Applications Comments and References 3D Geometric Models Foundations of Modeling Geometric Primitives Approximation of Surfaces and Polygonal Meshes Polygonal Surfaces Comments and References Modeling Techniques Foundations of Modeling Systems Constructive Models Generative Modeling Comments and References Hierarchies and Articulated Objects Geometric Links Hierarchies and Transformations Groups of Objects Animation Comments and References Viewing and Camera Transformations The Viewing Process Viewing Transformations Viewing Specification Comments and References Surface Clipping for Viewing Foundations of the Clipping Operation Clipping Trivial Cases Two-Step Clipping Sequential Clipping Comments of References Rasterization Foundations of Rasterization Incremental Methods Rasterization by Subdivision Comments and References Visible Surface Calculation Foundations Z-Buffer Ray Tracing The Painter's Algorithm Other Visibility Methods Comments and References Local Illumination Models Foundations Light Sources Local Illumination Materials Specification in the Language Comments and References Global Illumination Illumination Model Ray Tracing Method The Radiosity Method Comments and References Mapping Techniques Foundations Texture Function Texture Mapping Bump Mapping Reflection Mapping Light Sources Mapping Comments and References Shading Shading Function Sampling and Reconstruction Sampling Methods Basic Reconstruction Methods Reconstruction of Texture Attributes Imaging Comments and References 3D Graphics Systems System A System B System C Projects Bibliography Index

โœฆ Subjects


Computer graphics. Three-dimensional imaging. Three-dimensional display systems. Geometric programming. Geometrical models.


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