Two young adventurers are drawn into theworld of Xanth through a computer game and find themselves in adesperate race against time when treachery, danger, and deceit placeXanth itself in peril, as they learn that some things are moreimportant than winning.
Demons Don't Dream
β Scribed by Piers Anthony
- Book ID
- 101182513
- Publisher
- Open Road Media
- Year
- 2019
- Tongue
- English
- Weight
- 432 KB
- Category
- Fiction
- ISBN
- 1504058763
No coin nor oath required. For personal study only.
β¦ Synopsis
"Series fans will find themselves right at home" as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews).
Sixteen-year-old Dug has yet to be impressed by a computer game, but that's before he gets hooked by Companions of Xanthβand the beguilingly beautiful princess-serpent he's chosen to guide him. Nada Naga has her work cut out for her keeping Dug's eyes on the magical prize . . . and off of her human form.
Kim is no stranger to Xanth, which is why she chooses her favorite companion, Jenny Elf, to accompany her through its marvelsβand dangers. Though Kim's hyper-enthusiasm is infectious, she doesn't really believe that Xanth is real, and it's up to Jenny to prove it.
What the two players don't know is that there's more at stake than winning; the very existence of Xanth hangs in the balance. Demons may run the game, but there are voids to avoid, loan sharks to...
π SIMILAR VOLUMES
Beloved by millions of readers around the world, Piers Anthony's Xanth novels are among the most popular fantasy adventures ever published. *Demons Don't Dream* begins a thrilling new Xanth sequence, as a pair of young adventurers play for the highest stakes of all: the future of Xanth--and of Earth
**"Series fans will find themselves right at home" as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (*Kirkus Reviews*).** Sixteen-year-old Dug has yet to be impressed by a computer game, but that's before he gets hooked by Companions of Xanthβand
Two young adventurers are drawn into theworld of Xanth through a computer game and find themselves in adesperate race against time when treachery, danger, and deceit placeXanth itself in peril, as they learn that some things are moreimportant than winning.
Series fans will find themselves right at home as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews). Sixteen-year-old Dug has yet to be impressed by a computer game, but thats before he gets hooked by Companions of Xanthand the beguilingly b