Tools for assisting with editing human motion have become one of the most active research areas in the field of computer animation. Not surprisingly, the area has demonstrated some stunning successes in both research and practice. This paper explores the range of constraint-based techniques used to
Constraint-based motion adaptation
β Scribed by Gleicher, Michael ;Litwinowicz, Peter
- Publisher
- John Wiley and Sons
- Year
- 1998
- Tongue
- English
- Weight
- 250 KB
- Volume
- 9
- Category
- Article
- ISSN
- 1049-8907
No coin nor oath required. For personal study only.
β¦ Synopsis
Today's computer animators have access to many systems and techniques to author high-quality motion. Unfortunately, available techniques typically produce a particular motion for a specific character. In this paper we present a constraint-based approach to adapt previously created motions to new situations and characters. We combine constraint methods that compute changes to motion to meet specified needs with motion signal processing methods that modify signals yet preserve desired properties of the original motion. The combination allows the adaptation of motions to meet new goals while retaining much of the motion's original quality.
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