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Computer Science and Education. Educational Digitalization: 18th International Conference, ICCSE 2023, Sepang, Malaysia, December 1–7, 2023, ... in Computer and Information Science, 2025)

✍ Scribed by Wenxing Hong (editor), Geetha Kanaparan (editor)


Publisher
Springer
Year
2024
Tongue
English
Leaves
387
Category
Library

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✦ Synopsis


T​his three-volume set constitues selected papers presented at the 18th International Conference on Computer Science and Education, ICCSE 2023, held in Sepang, Malaysia, in December 2023.
The 106 full papers and 36 short papers presented were thoroughly reviewed and selected from the 305 submissions. They focus on a wide range of computer science topics, especially AI, data science, and engineering, and technology-based education, by addressing frontier technical and business issues essential to the applications of data science in both higher education and advancing e-Society.

✦ Table of Contents


Preface
Organization
Contents – Part III
Policies and Theories of Educational Digitalization
Discussion on Construction of the Progressive Practice Teaching for Computer Majors Under the New Engineering Background
1 Introduction
2 Training of Computer Majors Under School-Enterprise Cooperation
2.1 Short-Board of Practical Teaching in the Training of Computer Majors
2.2 School-Enterprise Cooperation is the Necessity of Training Computer Profession Talents
2.3 Requirements for Practical Teaching Mode of School-Enterprise Cooperation
3 Construction of Progressive Practical Teaching for Computer Majors
3.1 Build a Team of School and Enterprise Mentors with the Mutual Growth of Teaching and Learning
3.2 Re-Constitute a Result-Oriented Practical Teaching Curriculum System
3.3 School-Enterprise Cooperation Resource Platform with Co-Built Output-Orientation
3.4 Implement Ability Oriented Progressive Practical Teaching
4 Conclusion
References
Research on the Cognitive Dimension of Overseas Students in China and from Countries Along “the Belt and Road” on the Image of Ningbo
1 Introduction
2 Research Methods and Data Statistics
2.1 Research Methods
3 Data Analysis and Survey Findings
3.1 The Constitutional Dimension and Positive Recognition of Ningbo Image by Overseas Students from Countries Along “The Belt and Road ” in Ningbo
3.2 Negative Cognition of Overseas Students from Countries Along “the Belt and Road” in Ningbo on Ningbo Image
4 Implications and Suggestions
4.1 Integrating into Ningbo History and Culture and Daily Life to Cultivate Overseas Students’ Cross-cultural Adaptability
4.2 Constructing Multi-lingual Convergence Media Information Dissemination Channels to Provide Efficient and Accurate Information Window for Overseas Students
4.3 Further Enhancing the Civilized Quality of Ningbo Citizens and Improving the Public Civilized Image of Ningbo as an “International Functional City”
5 Conclusion
References
Research on Teaching Model Innovation in the Context of Smart Learning
1 Introduction
2 The Definition of Smart Learning
3 The Characters of Smart Learning
3.1 Easy Access to Learning Resources
3.2 Intelligence of Learning Media
3.3 Personalized of Learning Methods
3.4 Dynamics of Learning Evaluation
4 Reform and Innovation of Teaching Mode in the Context of Smart Learning
4.1 Highlight the Role of the Learner’s in the Smart Learning
4.2 Expand the Utilization of Digital Learning Resources in Smart Learning
4.3 Strengthen the Design of Deep Teaching Interaction in Smart Learning
4.4 Emphasis on Data Mining in the Process of Learning Activities in Smart Learning
4.5 Highlighting the Research Process of Teaching Strategies in Smart Learning
5 Reform and Innovation of Teaching Mode in the Context of Smart Learning
6 Conclusion
References
Training Methods of Innovative Talents in Medical Imaging Informatics Under the Background of New Engineering
1 Introduction
2 Review of Related Literature
2.1 Teaching System of Medical Imaging Informatics
2.2 Medical Imaging Informatics
2.3 Development Direction of Medical Imaging Informatics
3 Methodology of Research
3.1 The Goal of Research
3.2 The Key Point
3.3 Main Contents
4 Conclusion
References
Exploration and Practice of Promoting High-Quality Development of Higher Education with Digitization
1 The International Context of Education Digital Transformation
2 Mission and Goals of High-Quality Development in Higher Education
3 Exploration and Practice of Digital Transformation in Higher Education
3.1 Strengthening the Foundation of Education Digital Transformation
3.2 Deepening Systemic Education and Teaching Reform
3.3 Continuously Improving Teaching Management and Services
4 Challenges and Suggestions
4.1 Quality Talent Development and Digital Literacy
4.2 Teachers Actively Respond to Educational Digital Transformation, Enhancing Digital Literacy
4.3 Digital Literacy of College Students: The Source of Innovation Capability and the Foundation for Adapting to the Future Society
4.4 Assessing and Certifying Digital Competence: An Important Means to Accelerate High-Quality Development in Higher Education
5 Conclusion
References
Construction and Evaluation of the Five-in-One Practice Teaching Model
1 Introduction
2 Practicing the Thoughts of Educational Reform
3 The Relationship Between Practical Teaching and Course Teaching
4 Five-in-One Practical Education System
5 Model and Data Processing
5.1 Data Preprocessing
5.2 Model Selection
5.3 Cluster Analysis
5.4 Information Discrimination
6 Evaluation
6.1 Basic Statistical Analysis
6.2 Cluster Analysis
6.3 Using ID
7 Conclusion
References
The Role of Science and Technology Innovation Competition in Talent Cultivation and Development
1 Introduction
2 The Role of the STICs in Talent Development
2.1 Analysis of the Trend of the 4C
2.2 The Connection Between Competition Development and Employment
2.3 Discussion on the STICs and Entrepreneurship
3 Analysis of Competition Results and Suggestions for the Development Direction of Colleges
3.1 Introduction of Discounted Utility Model
3.2 Analysis of Competition Results and Characteristics of Colleges and Development Suggestions
4 Analysis on the Current Situation of Competition and Suggestions for Future Development
5 Conclusion
References
Reform of the Teaching Mode of “Four-in-One” Integrated Graduate Programs Research and Practice
1 Introduction
1.1 The Contradiction Between Non-autonomous Knowledge and Ideological Education
1.2 The Contradiction Between Traditional Theoretical Teaching and the Cultivation of Practical Ability
1.3 The Contradiction Between the Single Knowledge Structure and the Cultivation of Compound Application-Oriented Talents
1.4 Contradiction Between Test-Taking Training and Innovation and Entrepreneurship Training
2 Status
3 Four-in-One Pedagogical Reforms
3.1 Design of Teaching Programs for Graduate Courses Integrating Elements of Civics and Politics
3.2 Reform of Graduate Student Curriculum Co-construction Based on Collaborative Education Programs
3.3 Real Problem-Oriented Cross-Discipline Oriented Applied Professional Degree Graduate Training
3.4 Talent Cultivation Through Deep Integration of Innovation and Entrepreneurship with Graduate Programs
4 Effectiveness of Implementation
4.1 Analysis of the Level of Student Participation
4.2 Theoretical Mastery
4.3 Comparison of Practical Skills
5 Conclusion
References
New Digital Technology’s Application
Quantitative Research and Evaluation Innovation of College Tennis Teaching Based on Data-Driven
1 Introduction
1.1 Domestic Research Status
1.2 Research Status Abroad
2 Constructing the Student Evaluation System of Tennis Teaching Based on Data-Driven and Intelligent Algorithm
2.1 Construction of Evaluation Index System
2.2 Quantitative Evaluation Process
3 A Case Study of Tennis Intelligent Teaching Evaluation System in Colleges in Colleges and Universities Based on Data-Driven
3.1 Quantitative Methods Used in the Evaluation Model
3.2 Data Preparation and Data Pre-processing
3.3 Data Mining and Clustering Analysis
3.4 Clustering Algorithm and Experiment
4 Discussion
5 Conclusions
References
Design of Immersive Curriculum Learning Environment for Network Planning and Design Course
1 Introduction
2 Construction of Immersive Learning Environments
2.1 Feature Quantity Design of Immersive Curriculum Learning Environment
2.2 Learning Evaluation Process Design
3 Application Case
3.1 Basic Analysis of Students’ Learning
3.2 Teaching Scenario Setting
3.3 Teaching Strategy Setting
3.4 Learning Activities and Interaction Design
3.5 Teaching Evaluation Design
4 Conclusion
References
Design and Exploration of Digital Media Comprehensive Experiment Based on 3E
1 Introduction
2 Analysis of the Problems in the Design of Comprehensive Experiment Course
3 Reform Ideas of Comprehensive Experiment Curriculum Design
4 Experimental Content Organization
4.1 Experimental Content Reform
4.2 Practice Scoring Mechanism
4.3 Student Feedback
5 Conclusion and Improvement Measures
References
On Diversified Innovative Strategies of English Teaching Evaluation in Junior High School Based on “Internet Plus”
1 Introduction
2 Literature Review
2.1 Background of the Research
2.2 Previous Studies of English Evaluation
2.3 Significance of the Research
3 Research Methodology
4 Data Analysis and Discussion
4.1 Current Situation of English Teaching Evaluation in Junior High School
4.2 Existing Problems in the Current Junior High School
4.3 Disadvantages in the Current Evaluation System
5 Diversified Innovative Strategies
5.1 Increasing the Comprehensiveness of the Evaluation Content
5.2 Using the Internet Technology or Platform to Make Evaluation Methods More Diverse
5.3 Employing Multiple Evaluation Participants
5.4 Expanding Diversity of Teaching Evaluation
6 Conclusion
References
Analysis of the Influence of Terminal Characteristics on Network Performance of China Space Station
1 Introduction
2 Design of the Network System
3 Data Source Modeling
4 The Results of Simulation Analysis
4.1 Characteristic Analysis of Video Data
4.2 Characteristic Analysis of Voice Data
4.3 Characteristic Analysis of Experimental Data
5 Conclusion
References
Design of Information System Management Equipment for Spacecraft Based on System Fault Reconstruction Method
1 Introduction
2 Design of Traditional Information System Management Equipment
3 Design of Information System Management Equipment Based on System Fault Reconstruction
3.1 Architecture Design of Information System Management Equipment
3.2 System Fault Reconstruction Design
3.3 Software System Design
4 Summary
References
Training Practice of High-Level Specialty Group Intelligent Construction Talents Based on the Integration of Post, Course, Competition and Certificate
1 Introduction
1.1 Requirements for Professional Positions
2 Characteristics of Specialty Group
3 Talent Training Mode
3.1 Talent Training Mode of Specialty Group
3.2 Concept of Talent Training
4 Implementation Measures of Talent Training
4.1 Learning Platforms and Modules
4.2 Post, Course, Competition and Certificate
5 Achievements of Talent Training
5.1 Classroom, Studio, Entrepreneurial Company
5.2 Innovative Training Base
5.3 Match and Create Achievements
6 Conclusion
References
A Study on the Application of Web-Based Tools in the Cultivation of Translation-Related Search and Verification Competence in the Big Data Era
1 Introduction
2 Web-Based Tools for Translation-Related Search and Verification
2.1 Corpora
2.2 Term Extraction Tools
2.3 Encyclopedias
2.4 The Search Engine
2.5 Internet Archives
3 The Application of Web-Based Tools in Translation-Related Search and Verification in Chinese-English Translation
3.1 Translation of Proper Nouns
3.2 Translation of Culture-Loaded Words
3.3 Translation of Phrase Collocation
3.4 Translation of Quoted Information
4 Conclusions and Suggestions
References
Research on College Students’ Behavioral Patterns Based on Big Data
1 Introduction
2 Related Work
2.1 Educational Data Exploration
2.2 Machine Learning
3 Data and Methods
3.1 Data
3.2 Behavior Patterns
3.3 Prediction
4 Experimental Results
4.1 Behavior Pattern Results
4.2 Prediction Results
5 Conclusion
References
Enhancing Chinese Character Education and Calligraphy Through Metaverse Intelligent Technology: Integration and Impact
1 Introduction
2 Literature Review
2.1 Metaverse Intelligent Education Technology
2.2 International Chinese Character Teaching
3 Research Perspective and Framework
3.1 Conceptual Framework
3.2 Formula for Calligraphy Training Assessment
3.3 Research Design, Subjects, Tools, and Process
4 Experiments and Analysis
4.1 Experimental Design Ideas
4.2 Experiment 1: Investigation of the Correlation Between Stroke Speed and Prior Learning Experience in a Metaverse VR Calligraphy Environment
4.3 Experimental 2: Investigating Factors Affecting Stroke Speed in Chinese Calligraphy Learning
4.4 Experimental 3: Enhancing Chinese Character Education and Calligraphy Through Metaverse Intelligent Technology
5 Results and Data Analysis
5.1 Data Analysis Results and Findings
5.2 Verification of Research Hypotheses
6 Discussion
6.1 Interpretation of Data Analysis Results and Findings
6.2 Comparison with Literature Review Theories and Research Findings
6.3 Data Insights and Answers to Research Questions and Purposes
7 Conclusions
7.1 Summary of Main Content and Results
7.2 Contributions of the Research
7.3 Significance, Value, and Implications
7.4 Research Limitations and Future Improvements
References
Research on Improving Higher Education Exam Quality Based on Weighted k-Medoids Clustering
1 Introduction
2 Basic Knowledge
3 Proposed Weighted k-Medoids Clustering Method
3.1 Problem Description
3.2 Concept Definition
3.3 Attribute Weight
3.4 Proposed Method
4 Improving Exam Quality by Proposed Method
4.1 Validity of Proposed Method on Public Datasets
4.2 Experiment on Improving Higher Education Exam Quality
5 Conclusion
References
Sketch Teaching System Based on Human-Computer Hybrid Enhanced Intelligence
1 Introduction
2 Related Work
3 Design and Implementation
3.1 Architecture
3.2 Digital Drawing Board Module
3.3 Interactive Search Module
3.4 Cross-Modal Transition Module
3.5 Style Migration Module
4 Running Instance
4.1 Drawing on the Digital Drawing Board
4.2 Retrieving Characters Through Sketch-Based Search
4.3 Cross-Modal Transformation for Portrait Sketches
4.4 Ink Wash Style Transfer
5 Conclusion
References
Propelling Pedagogical Paradigms: A Study of Advanced Human-Computer Interaction Learning in Data Structure and Algorithms Based on Virtual Reality Technology
1 Introduction
2 Related Work
2.1 Existing Problems in the DSA Course
2.2 State of the Art in Virtual Reality Technology
2.3 The Demand for Simulation in Data Structures Courses
3 Research
3.1 Analysis of Knowledge Points
3.2 Multidimensional Virtual Presentation of Algorithms
3.3 Advantages and Challenges of Virtual Simulation Teaching
4 System Design
4.1 Technological Route
4.2 Overall Design
5 Technical Realization
5.1 Unity3D-Based Virtual Scene Building and UI Layout
5.2 Programming Implementation
5.3 3D Modelling
6 Demonstration and Feedback
6.1 Example
6.2 Survey Feedback
References
Ensembled Identification for Problematic Student Based on Multi-perspective Analysis Using College Students' Behavioral Data
1 Introduction
2 Related Work
3 Preliminaries
4 Framework
4.1 Data Preprocessing
4.2 Multi-perspective Feature Extraction
4.3 Ensemble-Based Problematic Student Detection
5 Experiments
5.1 Data Sets and Settings
5.2 Overall Evaluation
5.3 Ablation Analysis of Features
5.4 Ablation Analysis of Components
5.5 Ensemble Parameter K Selection
5.6 Visualization
6 Conclusion
References
VTIS: Research and Implementation of Virtual Teaching Interactive Space
1 Introduction
2 Related Work
2.1 Virtual Interactive Space
2.2 Virtual Human
3 Elements of the Virtual Teaching Interactive Space
3.1 Definitions in VTIS
3.2 Features of Elements in VTIS
3.3 Relationships in VTIS
3.4 Interaction
4 Realization of the Virtual Teaching Interactive Space
4.1 Functional Module for VTIS
4.2 Applications of VTIS
4.3 Assessment of VTIS
5 Discussion
References
A Blockchain-Based Real Estates Registration System
1 Introduction
2 Problem
3 Objectives
4 Research Questions
5 Framework and Method
6 Findings and Discussion
7 Recommendations
8 Conclusion
References
Study on the Quantitative Evaluation of Convergence-Divergence Motion Using Head-Mounted Display with Gaze Measurement Function
1 Introduction
2 Method
3 Analytical Indices
4 Result
5 Discussion
References
Research of Multidimensional Adversarial Examples in LLMs for Recognizing Ethics and Security Issues
1 Background
2 Introduction
2.1 Overview
2.2 Research Framework
3 What to Evaluate?
4 Where to Evaluate?
4.1 Evaluation Dimension
4.2 Classification System of Prompts
5 How to Evaluate?
5.1 Attack Strategies
5.2 Combination of Expert Opinion and Theoretical Formulas
5.3 Evaluation Metrics
5.4 Theoretical Formula for ESIIP Calculation of LLMs
6 Prompt Sets
7 Summary
7.1 Analysis of Research Data
7.2 Grand Challenges and Future Directions for LLMs
8 Conclusion
References
Design and Development of Intelligent Schedule Management System for Students
1 Introduction
2 Research Status
3 Proposal of the System
4 The Design of the System
4.1 Personal Schedule Module
4.2 Team Management Module
4.3 Auxiliary Function Module
4.4 Management and Maintenance Module
5 Technical Implementation of the System
6 Features of the System
6.1 The Diversity of Intelligent Schedule Recommendation
6.2 Information Sharing
6.3 Variety of Automated Information Import Methods
6.4 Portability in Operation and Use
7 Concluding Remarks
References
Project-Based Learning for In-depth Understanding of IoT Architecture: Design of IoT Liquid Flow Monitoring System Based on LoRa Communication
1 Introduction
2 Learning Plan Design
3 Learning Project Implementation
3.1 Internet of Things System Design
3.2 System Development
3.3 System Achievements and Improvements
4 Learning Achievement and Popularization
5 Conclusion
References
Enhancing Student Learning in OpenSTEM Labs Through Live Support: The Lab Assist Project
1 Introduction
2 Literature Review
2.1 Self-regulated Learning and Help-Seeking
2.2 Live Chat Technology for Academic Help
2.3 Cognitive Load Theory
2.4 Real-Time Collaboration in Virtual Laboratories
3 Research Methods and Tools
3.1 Literature Review
3.2 Survey of Module Chairs
3.3 Pilot Live Support Sessions
3.4 Feedback Collection
4 Key Survey Findings from Module Chairs
5 Pilot Live Support Sessions
5.1 Selection of Activities for Real-Time Support
5.2 Pilot Trial
5.3 Cognitive Load Theory Considerations in the Experiment
5.4 Pilot T229 Live Support Sessions Feedback
6 Implementing an Effective Live Support System
7 Conclusion
Appendix
References
Frontiers in Educational Digitalization
Human-AI Collaboration: A Study on Anti-ChatGPT Strategies Employed in Innovative Practical Homework Towards “One-Click-Answer” Issue in AIGC
1 Introduction
2 Related Work
2.1 Human-Machine Collaboration
2.2 ChatGPT Defects
3 New Practical Homework Design
3.1 Scientific Research Enlightenment
3.2 Explaining Knowledge Like a Teacher
3.3 Designing Questions Like a Teacher
3.4 Understanding Concepts Deeply from Practice
4 Anti-ChatGPT Strategies
4.1 Strategies for Homework Requirements
4.2 Strategies for Homework Groups
5 Homework Application Examples
5.1 Example 1: Academic Reading Comprehension
5.2 Example 2: Theoretical Knowledge Encoding
5.3 Example 3: Application Recording and Presentation
6 Teaching Effectiveness
6.1 Data Comparisons
6.2 Questionnaires
6.3 Discussion
7 Conclusion
References
A Study on Digital Literacy and Skills Improvement Paths of College Students
1 Introduction
2 Problems Faced by College Students in Digital Literacy
2.1 Insufficient Access to Digital Content
2.2 Inadequate Use of Digital Content Design Tools
2.3 Lack of Comprehensive Understanding of Digital General Technology
2.4 Weak Critical and Innovative Consciousness
3 Teaching System of College Students’ Digital Literacy Foundation
3.1 Reconstructing the Content of Basic Digital Literacy Courses
3.2 Innovative Digital Literacy Practices
4 Curriculum Evaluation System
4.1 Curriculum Evaluation System and Evaluation Content
4.2 Evaluation Method
5 Conclusion
References
Course-Graph Discovery from Academic Performance Using Nonnegative LassoNet
1 Introduction
2 Material and Methodology
2.1 Dataset and Pre-processing
2.2 The Proposed Method
2.3 Training and Evaluation
3 Results and Analysis
3.1 Prediction Performance
3.2 Course-Graph Evaluation
4 Conclusion
References
Author Index


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