"This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. ... Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation,
Computer graphics programming in OpenGL with C++
โ Scribed by V Scott Gordon; John Clevenger
- Publisher
- Mercury Learning and Information
- Year
- 2019
- Tongue
- English
- Leaves
- 535
- Edition
- 2
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
CGP_C++_CH00-FM_2E_2pp.pdf
CGP_C++_CH01_2E_2pp.pdf
CGP_C++_CH02_2E_2pp.pdf
CGP_C++_CH03_2E_2pp.pdf
CGP_C++_CH04_2E_2pp.pdf
CGP_C++_CH05_2E_2pp.pdf
CGP_C++_CH06_2E_2pp.pdf
CGP_C++_CH07_2E_2pp.pdf
CGP_C++_CH08_2E_2pp.pdf
CGP_C++_CH09_2E_2pp.pdf
CGP_C++_CH10_2E_2pp.pdf
CGP_C++_CH11_2E_2pp.pdf
CGP_C++_CH12_2E_2pp.pdf
CGP_C++_CH13_2E_2pp.pdf
CGP_C++_CH14_2E_2pp.pdf
CGP_C++_CH15_2E_2pp.pdf
CGP_C++_CH16_2E_3pp.pdf
CGP_C++_CH17_2E_2pp.pdf
CGP_C++_CH18-AppA_2E_3pp.pdf
CGP_C++_CH19-AppB_2E_2pp.pdf
CGP_C++_CH20-AppC_2E_1pp.pdf
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