Computer graphics programming in OpenGL with C++
โ Scribed by Clevenger, John; Gordon, V. Scott
- Publisher
- Mercury Learning and Information
- Year
- 2019
- Tongue
- English
- Leaves
- 403
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
"This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. ... Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the Read more...
โฆ Table of Contents
Getting started --
The OpenGL graphics pipeline --
Mathematical foundations --
Managing 3D graphics data --
Texture mapping --
3D models --
Lighting --
Shadows --
Sky and backgrounds --
Enhancing surface detail --
Parametric surfaces --
Tessellation --
Geometry shaders --
Other techniques.
โฆ Subjects
OpenGL;Computer graphics;C++ (Computer program language)
๐ SIMILAR VOLUMES
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques s
<span>This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been des
<span>This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techni
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques s
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe