<p><p>This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, m
Computer Graphics for Java Programmers
โ Scribed by Leen Ammeraal, Kang Zhang
- Publisher
- Springer
- Year
- 2017
- Tongue
- English
- Leaves
- 386
- Edition
- 3rd
- Category
- Library
No coin nor oath required. For personal study only.
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A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts โ and a knowledge of how they can be implemented in a particular programming language โ is essential.<br>Computer Graphics for Java
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designe