<p><span>This book describes a new control design technique called Coefficient Diagram Method (CDM), whereby practical control engineers without deep control theories and mathematics background can design a good controller for their specific plants. In addition, control experts can solve some compli
Collaborative Design in Virtual Environments (Intelligent Systems, Control and Automation: Science and Engineering)
โ Scribed by Tsai, Jerry Jen-Hung; Wang, Xiangyu
- Publisher
- Springer Netherlands
- Year
- 2011
- Tongue
- English
- Leaves
- 204
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Cover......Page 1
Computer Supported Collaborative Design - Virtual Design Studio......Page 3
Foci of Interaction......Page 6
Conclusion......Page 9
References......Page 11
Front Matter......Page 2
Immersive Virtual Environment Design Studio (VeDS)......Page 4
Real-Time Interactive Elements......Page 5
Evaluation and Potential Enhancements......Page 8
Progress and Form......Page 7
Building Models for Damage Simulation Due to Earthquake in an Urban Area......Page 10
Part I Virtual Environments for Design: Fundamentals......Page 12
Introduction......Page 13
Supporting Collaborative Design: From Sketching to CVEs......Page 15
Adding Tangible Interaction to 3D Design......Page 18
Adaptive Virtual Worlds......Page 21
References......Page 23
Overview of Different Types of Virtual Environments......Page 26
Applications of VEs for Individual and Collaborative Activities......Page 27
Design Applications for Visual-Spatial Cognition......Page 28
Locomotion and Spatial Navigation......Page 29
3D Spatial Transformations......Page 30
References......Page 33
Part II Representation and Embodiments in Collaborative Virtual Environments: Objects, Users, and Presence......Page 36
Background......Page 37
Representation and Media......Page 38
Layers of Organizing Information in the Design Processes......Page 39
Impacts of Media to Representation......Page 40
Design in Virtual Environments......Page 41
Representation in Infinite Environments......Page 43
Perception of the Virtual World in C6......Page 44
Perception and Representation in Collaborative Artificial Spaces......Page 45
Conclusions......Page 46
References......Page 47
Introduction......Page 49
Presence: Media-Form and Media-Content......Page 50
Design Paradigms That Induce Presence......Page 51
Task-Based Design......Page 52
Scenario-Based Design......Page 54
Evaluation Criteria in Presence Research......Page 55
References......Page 56
Introduction......Page 58
Physical Presence Factors......Page 60
Social Presence Factors......Page 64
MR-Collab......Page 65
Virtualized Reality-Integrated Telepresence System......Page 67
Tangible Augmented Reality......Page 68
Summary......Page 69
References......Page 70
Part III Design Cooperation: Sharing Context in Collaborative Virtual Environments......Page 72
Introduction......Page 73
Importance and Complexity of Conceptual Design......Page 74
Description of a Typical Design Cycle......Page 76
Communication Approach and Concurrency......Page 78
Management of Collaboration Using Access Control......Page 80
Summary and Conclusions......Page 81
References......Page 82
Is Scale an Issue in Collaborative Virtual Environments?......Page 83
Design Communication......Page 84
Protocol Analysis......Page 85
Study of the Impacts of Different Scale on Design Collaboration in Virtual Design Studio......Page 86
The Impacts of Different Scales on Design Communications in Virtual Environments......Page 88
Impact of Scale on Non-verbal Design Communication......Page 89
Suggested Guidelines for Further Improvements in Virtual Environments to Support Design Communication......Page 90
References......Page 91
Introduction......Page 94
Laser Scanners......Page 95
Location Tracking Technologies......Page 96
Interior Construction Progress Monitoring......Page 99
Discussion and Conclusions......Page 102
References......Page 103
Part IV How Designers Design in Collaborative Virtual Environments......Page 105
Introduction......Page 106
Concurrent Engineering......Page 107
Integration......Page 108
Social Acceptance of Design......Page 109
Collaborative Virtual Environments......Page 110
Quality, Time and Cost......Page 111
Social Acceptance......Page 112
References......Page 113
Introduction......Page 114
Elements of Alternative Place Design......Page 115
Lessons Learned......Page 118
Elements of Interaction Design......Page 119
Lessons Learned......Page 121
Future Directions for Designing and Learning in Virtual Worlds......Page 122
References......Page 123
Pick Up Your Purple Crayon......Page 124
Virtual Reality Sketchpad......Page 125
Design Evaluator......Page 126
Meet Me in Cyberspace......Page 127
Light Pen......Page 128
Spot......Page 129
Working Together While Apart......Page 130
Space: The Final Frontier......Page 131
Introduction......Page 134
Related Work......Page 136
Ergonomic Requirements......Page 137
Object Creation......Page 138
Object Manipulation......Page 139
Physics......Page 140
Modeling Workflow......Page 141
References......Page 142
Part V Case Studies......Page 144
Virtual Design Studios......Page 145
Spaces of Divides: Digital and Physical......Page 147
Scaffolds and Settings......Page 149
Foci of Interaction......Page 150
Reaching Out......Page 151
References......Page 152
Introduction......Page 154
Modeling of Abnormity Buildings in CAD Environment......Page 155
The XML-Based Neutral Model......Page 157
Generation and Visualization of Corresponding Virtual Reality Models......Page 158
Automatic Model Generation from a Digital Map of an Urban Area......Page 161
Building Models for Damage Simulation Due to Earthquake in an Urban Area......Page 163
Integration of GIS, CAD and VR View Port......Page 164
Conclusions......Page 165
References......Page 166
Introduction......Page 167
Rationale for Utilizing Mock-Ups in the Early Design Stage......Page 168
Examples of Virtual Mock-Ups for Design......Page 170
Real-Time Interactive Elements......Page 171
Identifying Safety Hazards......Page 173
Evaluation and Potential Enhancements......Page 174
References......Page 175
Introduction......Page 177
Related Research......Page 178
Initial Design Stages......Page 179
Immersive Virtual Environment Design Studio (VeDS)......Page 180
Progress and Form......Page 183
Communication......Page 185
References......Page 187
Back Matter......Page 192
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