๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Cognitive Development in Digital Contexts

โœ Scribed by Fran C. Blumberg (editor), Patricia J. Brooks (editor)


Publisher
Academic Press (Elsevier)
Year
2017
Tongue
English
Leaves
372
Edition
1
Category
Library

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โœฆ Synopsis


Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescentsโ€™ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescentsโ€™ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance.

โœฆ Table of Contents


Front Cover
Cognitive Development in Digital Contexts
Copyright
Contents
Contributors
Preface
Media Use as a Context for Cognitive Development: What Is and Should Be Known?
Young Children's Learning From Digital Media
Children and Adolescents' Cognitive Skills Are Enhanced Via Media
Media Literacy as a Cognitive Skill
Policy and Practice Recommendations for Facilitating Learning From Media
References
Section 1: Young Children's Learning From Digital Media
Chapter 1: Screen Media and the Youngest Viewers: Implications for Attention and Learning
Television and the Development of Attention
Television and Attention Deficits
Television and Executive Functioning
Background Television and Attention
Television and Learning
The Video Deficit
Co-viewing With Young Children
Language Learning From Babyยดยด Video Mobile Technologies, Attention, and Learning References Chapter 2: Early Digital Literacy: Learning to Watch, Watching to Learn Perception of Video Images Learning About Pictures Learning to Use Information From People on Video Solving a Problem Using Video Children's Concept of Video Conceptual Development Through New Experience With Video When People on Video Respond Conceptual Development Through Active Co-viewing Digital Literacy in the Future Learning to Learn From Video References Chapter 3: The Effects of Parent-Child Interaction and Media Use on Cognitive Development in Infants, Toddlers, and Preschool Parent-Child Interaction Parent-Child Interaction & Media Use Parent-Child Interaction and Foreground Media Exposure Joint Engagement With Foreground Media The Effect of Foreground Media on Parent-Child Interaction Parent-Child Interaction and Background Media Exposure Conclusions References Chapter 4: Plugging Into Word Learning: The Role of Electronic Toys and Digital Media in Language Development Children Learn Words for Things and Events That Interest Them Children Learn the Words That They Hear Most Interactive and Responsive Rather Than Passive Contexts Favor Vocabulary Learning Children Learn Words Best in Meaningful Contexts Children Need Clear Information About Word Meaning Vocabulary Learning and Grammatical Development are Reciprocal Processes Conclusions References Chapter 5: Parasocial Relationships With Media Characters: Imaginary Companions for Young Children's Social and Cognitive ... What Are Parasocial Relationships? Measuring Early Parasocial Relationships and Parasocial Interactions Meaningful Parasocial Relationships for Early STEM Learning Parasocial Breakups Intelligent Characters The Creation of Engaging Media Characters in Educational Productions Conclusions References Section 2: Children and Adolescents Cognitive Skills as Enhanced Via Media Chapter 6: Young Minds on Video Games Not All Games Are Created Equal Video Game Research Action Video Games Methods Correlational Methods Intervention/Experimental Methods Brief Review of the Perceptual and Cognitive Effects of Action Video Games in Adults Perception An Aside: Why Action Games Are Interestingโ€”Transfer of Learning Is Rare Selective Attention Sustaining Attention, Impulsivity, Speed/Accuracy Tradeoffs Cognitive Control Practical Outcomes Areas Where Little or No Improvements Have Been Observed Brief Review of the Perceptual and Cognitive Effects of Action Video Games in Children Genre Unspecific Studies From the 1990s and Early 2000s Action Video Game Correlational Studies in Children Experimental Studies Practical Applications Possible Negative Effects Impact of Other Emerging Media Interactions Technological Interventions Designed for Improving Cognition in Youth Issues Going Forward Dynamic Game Genres Complex Mixtures of Media Effects Other Ethical Obstacles in Children Conclusions References Chapter 7: Playing With Virtual Blocks: Minecraft as a Learning Environment for Practice and Research Introduction: What is in aGame?ยดยด
Minecraft 101
Minecraft as an Environment for Teaching and Learning
Minecraft as an Educational Research Tool
Conclusion
References
Chapter 8: The Impact of Digital Media on Executive Planning and Performance in Children, Adolescents, and Emerging Adults
The Impact of Screen Media on EF
Video Games
Video Games and Special Needs Populations
Mobile Technology
Social Media
Concluding Thoughts
References
Chapter 9: Immersive Virtual Reality and the Developing Child
What Is Virtual Reality (VR)?
Immersive Technology
Immersive Virtual Reality (IVR)
What Makes IVR Unique?
Children Experiencing IVR as Real
Children's Discovery of the Self in IVR
The Fluidity of the Cognitive Self in IVR
Trends in Research With IVR and Children
Conclusions and Future Directions
References
Chapter 10: Digital Childhoods and Literacy Development: Is Textspeak a Special Case of an Efficient Orthographyยดยด? An Efficient Orthography Textism Use and Literacy Skills Self-Teaching Theory Individual Differences in Phonological Processing Will Impact Self-Teaching Self-Teaching Theory and Spelling A Good Enough Orthography Wider Texting Behaviors and Academic Performance Concluding Remarks Acknowledgments References Chapter 11: Bridging Theory and Practice: Applying Cognitive and Educational Theory to the Design of Educational Media From Theory to Practice Educational Television Games and Digital Media Theories of Learning From Media Comprehension of Educational Television Learning From Digital Games Applying the Capacity Model to Educational Games Cross-Platform Learning Conclusion References Section 3: Media Literacy as a Cognitive Skill Chapter 12: Understanding the Technical and Social Complexity of the Internet: A Cognitive Developmental Resource Perspective Early Research on How Individuals Understand the Internet Three Major Studies on How Individuals Understand the Internet Conclusions References Chapter 13: Measuring the Digital and Media Literacy Competencies of Children and Teens Context and Background Approaches to Measurement Competency-Based Measures Self-Report Measures of Media Literacy Media Knowledge and Media Literacy Media Literacy and the Affective Domain Implications for the Future References Chapter 14: Risks, Opportunities, and Risky Opportunities: How Children Make Sense of the Online Environment Methodology Children's Perceptions of Problematic Situations Sexual Content Making and Posting Sexual ContentBad Languageยดยด in Content
Aggressive Communication, Harassment, and Cyberbullying
Strangers
Rumor, Social Drama, and Unnecessary Communication
Excessive Use
Commercial Content
Preventative Measures
Coping
Conclusions
Acknowledgments
References
Section 4: Policy and Practice Recommendations for Facilitating Learning From Media
Chapter 15: Children's Learning in a Mobile Media Environment: Policies, Practices, and Possibilities
Regulatory Policies: Reducing the Negative Impact of Mobile Media
Development and Advocacy Policies: Boosting the Positive Potential of Mobile Media
Resources for Families, Educators, and Other Stakeholders
Conclusion
References
Chapter 16: How Parents Mediate Children's Media Consumption
Parental Mediation Strategies
Restrictive Mediation
Context Versus Activity Constraints
Permissive Mediation
Active Mediation
Subcategories of Active Mediation: Positive, Negative, and Neutral
Child and Teen Perceptions of Parental Mediation
Role Modeling Media Behavior
Age Differences in Parental Mediation
Parental Mediation of Children
Parental Mediation of Adolescents
Other Moderators of Parental Mediation
Gender Differences
Ethnicity and Culture
Gender of Parents
Parental Mediation of Media Literacy
Parental Mediation by Type of Media
Video Games
Social Media
Recommendations and Best Practices
References
Index
Back Cover


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