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Coding Roblox Games Made Easy: The ultimate guide to creating games with Roblox Studio and Lua programming

โœ Scribed by Zander Brumbaugh


Publisher
Packt Publishing
Year
2021
Tongue
English
Leaves
238
Category
Library

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โœฆ Synopsis


Get up and running with Roblox development with the help of expert guidance for working with Roblox components and Lua programming

Key Features

  • Discover solutions to common problems faced while creating games on Roblox
  • Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games
  • Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more

Book Description

Roblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community.

With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices.

By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.

What you will learn

  • Get started with Roblox development and explore aspects such as choosing a developer type
  • Understand how to use Roblox Studio and other free resources
  • Create your first game with the Roblox Lua programming language
  • Become well-versed with the three Ms - Mechanics, Monetization, and Marketing
  • Develop real-world games such as Battle Royale and Obby
  • Discover expert tips for collaborating effectively and managing project workloads

Who this book is for

This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Table of Contents

  1. Welcome to Roblox Development
  2. Know Your Work Environment
  3. Introduction to Roblox Lua
  4. Roblox Programming Scenarios
  5. Creating an Obby
  6. Creating a Battle Royale Game
  7. The Three M's

โœฆ Table of Contents


Cover
Title page
Copyright and Credits
Dedication
About Packt
Contributors
Table of Contents
Preface
Section 1: Introduction to Roblox Development
Chapter 1: Introducing Roblox Development
Technical requirements
Learning the benefits of Roblox development
Financial opportunities on Roblox
Improving professional skills
Benefits of networking
Discovering developer types
Programmers
Modelers
Builders
UI/UX designers
Gaining a perspective about your early projects
Summary
Chapter 2: Knowing Your Work Environment
Technical requirements
Traversing the Create page
Configuring Game and Place settings
The Configure Game menu
Configuring Start Place menu
Other Place options
The Library and Avatar Shop
Getting Started with Roblox studio
The File menu and settings
Movement and camera manipulation
Utilizing the Explorer
Using Studio tools
Managing the Game Settings menu
The View tab
The Test tab
Customizing Studio to aid your workflow
Taking advantage of Roblox's resources
Tutorials and resources
The Developer Forum
Summary
Section 2: Programming in Roblox
Chapter 3: Introduction to Roblox Lua
Technical requirements
Creating variables and conditionals
Data types
Setting and manipulating variables
Numbers
Booleans
Strings
Tables
Dictionaries
Vectors
CFrames
Instances
Conditional statements
Declaring and using loops
For loops
While loops
Repeat loops
Learning functions and events
Functions in programming
Recursion
Events and methods of instances
Demonstrating programming style and efficiency
General style rules
Roblox-specific rules
Summary
Chapter 4: Roblox Programming Scenarios
Technical requirements
Different script types
The Script Menu tab
Filtering Enabled
RemoteEvents
RemoteFunctions
BindableEvents and BindableFunctions
Using Roblox services
Players service
ReplicatedStorage and ServerStorage
StarterGui
StarterPack and StarterPlayer
PhysicsService
UserInputService
Working with physics
Constraints
Body movers
Adding peripheral game aspects
Sound
Lighting
Other effects
Chapter 5: Creating an Obby
Technical requirements
Setting up the backend
Managing player data
Managing collisions and player characters
Making Obby stages
Creating part behaviors
Creating rewards
Shops and purchases
Robux premium purchases
Making in-game currency shops
Preventing exploits
Setting up the frontend
Creating effects
Testing and publication
Summary
Chapter 6: Creating a Battle Royale Game
Technical requirements
Setting up the backend
Managing player data
Setting up the round system
Creating weapons
Local replication
Spawning loot
Setting up the frontend
Working with the UI
Summary
Section 3: The Logistics of Game Production
Chapter 7: The Three Ms
Technical requirements
Mechanics
Simulators
RP games
Tycoons
Minigames
Monetization
Marketing
Roblox promotion system
YouTubers
Reviewing what you've learned
Summary
Other Books You May Enjoy
Index


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