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CINEMA 4D 11 Workshop

✍ Scribed by Arndt von Koenigsmarck


Publisher
Focal Press
Year
2009
Tongue
English
Leaves
337
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations. Covers new features of version 11 such as Motion Clips, as well as advanced features such as MoGraph, Dynamics, Thinking Particles, HyperNURBS modeling, XPresso programming, and Advanced RendererA unique tutorial-based approach teaches readers the workflow process for modeling, texturing, and animation using Cinema 4D 11*Companion website includes the project files for the tutorials, a video workshop on Expresso, a sample chapter on character modeling, and plug-in samples

✦ Table of Contents


Front Cover......Page 1
CINEMA 4D 11 Workshop......Page 2
Copyright Page......Page 3
Table of Contents......Page 4
Modeling with Parametric Objects—A Flashlight......Page 6
Modeling with the HyperNURBSObject......Page 37
Modeling an Antique Vase......Page 76
Illuminating a Room......Page 96
Lighting an Outdoor Scene......Page 146
Basic Settings of a Scene......Page 206
The Animation Palette and the Editing of Animations......Page 208
The Timeline......Page 210
Animating with Dynamics......Page 217
Particle Effects......Page 233
Filling a Stadium with MoGraph......Page 247
The Sketch Phase......Page 258
The Modeling of the Character......Page 260
Applying Joints and Weightings to the Character......Page 273
Animating the Character......Page 307
Game Development......Page 325
Index......Page 328


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