BUILDING WINDOWS 95 APPLICATIONS
✍ Scribed by KEVIN J. GOODMAN
- Publisher
- M&T Books
- Year
- 1995
- Tongue
- English
- Leaves
- 576
- Category
- Library
No coin nor oath required. For personal study only.
✦ Table of Contents
Table of Contents
Chapter 1 - Introducing 32-Bit Windows
The Advantages of 32-Bit Computing
Knowing Your Target Platform
Summary
How to Read a Map File
Chapter 2 - Porting to Win32
Two Code Bases: One for Win16 and One for Win32
One Code Base: Both Win16- and Win32-Compatible
Some Notes about MFC
Unicode Support
Attending a Porting Lab
Chapter 3 - Thunking
Compiled Thunks
How Compiled Thunks Work
Debugging
Generic Thunks
Universal Thunks
Sample Program: ExitWindows32s
Developing for Win16
Summary
Chapter 4 - The Life of a Process
A Close Look at CreateProcess
Threads
Overlapped I/O
Structures and the CreateProcess API
Differences Between Win16 and Win32
Synchronization Objects
Synchronization and GDI Objects
Chapter 5 - Memory Management in Win32
Differences Between Windows NT and Windows 95
How Windows 95 and NT Manage Virtual Memory
Memory APIs
The Sparse Memory Solution
Global and LocalAlloc in Win32
New Heap APIs in Win32
Sample Applications: Reading and Writing Memory
Applicability to Windows 95
Summary
Chapter 6 - The Registry
Why the Registry is Necessary
The Basic Structure of the Registry
Control Sets to Make Sure Windows NT Can Boot
INI File Mapping
Setting Your Environment Variables
How to Structure Your Application's Data
Programming the Registry
Sample Program: The Registrar
Summary
Typical Things to Extract from the Registry
Chapter 7 - Remote Procedure Calls
What are RPCs?
Developing RPC Applications
Sample Program: Distributed Make
Summary
Naming Conventions
Chapter 8 - Exceptions in Windows 95 and Win32
Exceptions in 32-Bit Windows
Software Generated Exceptions
Exceptions Precedence
Debugging with Exceptions
Structured Exception Handling and Win32s
Conclusion
Chapter 9 - Programming Console Applications
Features Not Supported in a Console Application
Hooks in Console Applications
Timers and Console Applications
Console Interaction with Other Windows
Features of Console Applications
C Runtime Library Support for Console Input and Output
Using GUI Features in a Console Application
Console Windows in Conjunction with Graphical Applications
Redirecting Standard Input-Output
Detecting Events
Using Timers
Detached Processes
Printing from a Console Application
Summary
Chapter 10 - And the Beat Goes On
Don't Make the Same Mistake Twice
Compatibility with Win16
Based on 32-Bits
Multithreaded Process Structure
Separate Address Space
Stability
Support for Different Architectures
Security
What is Not in Win32
Win32 vs Windows NT vs Windows 95
Chapter 11 - The Windows 95 Shell
The Shell Game
Creating a Shell Extension DLL using MFC
Debugging Shell Extensions
Summary
The Explorer
Chapter 12 - Windows and Win32 Security
Individual Identification
Security Identifiers
Access Tokens
Securable Objects
Controlling Access Permissions
Sample Application: SecureView
Enabling Privileges
Sample Application: ExitWindows
How Security Affects Applications
Impersonation
Security and Screen Savers
NT Security Architecture: The Big Picture
Chapter 13 - The GDI
An Overview of GDI's Client-Server Nature
Summary
Chapter 14 - Win 32s
How Win32s Works
Determining When Win32s is Appropriate for an Application
Debugging Win32s Applications
Summary
Index
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