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Professional Windows Phone 7 Application Development: Building Windows Phone Applications and Games Using Silverlight and XNA

✍ Scribed by Nick Randolph, Christopher Fairbairn


Publisher
Wiley
Year
2010
Tongue
English
Leaves
626
Category
Library

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✦ Synopsis


Kurzbeschreibung

A one-of-a-kind book on Windows Phone 7 development

While numerous books cover both Silverlight and XNA, there lacks a resource that covers the specifics of Windows Phone 7 development. This book fills that void and shares the specifics of building phone applications and games. You'll learn how to get started with designing, building, testing, and deploying mobile applications for Windows Phone 7. Working examples used throughout the book cover how to design and layout a Windows Phone 7 application, interact with the device, and even sell your applications.
Fills the void in the market for an instructional book on developing applications for Windows Phone 7
Offers an overview of Windows Phone and discusses the necessary tools
Explains how to work with multiview applications
Addresses tool bars, pickers, table views, navigation controllers, application setting, and user defaults
* Reviews drawing with XNA, using the camera, and understanding basic data persistence

Explore the exciting possibilties of Windows Phone 7 development with this invaluable reference.

BuchrΓΌckseite

Test and deploy rich mobile applications for Windows Phone 7

The inclusion of Silverlight and XNA on Microsoft's Windows Phone 7 offers you the opportunity to create unique applications for this smart phone. Using tools such as Visual Studio, Expression Blend, and the device emulator, this book shows you how to take your Windows Phone 7 applications from the drawing board to the marketplace. Helpful examples throughout the book and on the website demonstrate how to design and lay out a Windows Phone 7 application, interact with the device, and even sell your applications.

Professional Windows Phone 7 Application Development:
Provides an overview of Windows Phone 7 tools and user interface basics
Explains how to use the panorama, pivot and map controls, navigate between pages, and work with application settings
Shares techniques for working with multiview applications, autorotating, and autosizing
Offers advice for understanding application lifecycle management and XNA game development
Uncovers tips for utilizing taps, touches, and gestures, and working the camera
Includes downloadable examples from the website and discusses best practices for building mobile applications

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