<span><b>If you have ever wanted to learn to draw but lacked the confidence to start, then this is the book for you.</b><br> ย <br> An accomplished artist with many years of experience in teaching, author Carole Massey will have even the most hesitant of beginners picking up the skills and techniques
BlitzMax for Absolute Beginners Games Programming for the Absolute Beginner
โ Scribed by Sloan Kelly
- Publisher
- Apress
- Year
- 2016
- Tongue
- English
- Leaves
- 282
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What Youll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.
โฆ Table of Contents
Front Matter....Pages i-xxi
Computer System....Pages 1-11
How BlitzMax Works....Pages 13-16
The BlitzMax IDE....Pages 17-23
Literals, Constants, and Variables....Pages 25-50
The Great Escape....Pages 51-62
Reusing Code with Functions....Pages 63-69
Using the File System....Pages 71-76
Tank Attack: The Second Game....Pages 77-99
Object-Oriented Programming....Pages 101-114
Project File Management....Pages 115-116
Graphics....Pages 117-133
User Input....Pages 135-141
Keyboard Input....Pages 143-148
Joystick....Pages 149-154
Common Input Routine....Pages 155-159
Collision Detection....Pages 161-169
OpenGL Special Effects....Pages 171-178
Paratrooper: Retro Involved....Pages 179-205
Sound Effects and Audio....Pages 207-213
Putting It All Together....Pages 215-215
Game Design....Pages 217-217
Storyboarding....Pages 219-249
Project Management....Pages 251-253
Back Matter....Pages 255-278
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