"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle,<i>Computing Review</i>, May 31, 2016<br /><br /><em>Swift Game Programming for Absolute Beginners</em>teac
Swift Game Programming for Absolute Beginners
โ Scribed by Egges, Arjan
- Publisher
- Apress
- Year
- 2015
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Table of Contents
Part I: Getting Started1. The Swift Language2. Game Programming Basics3. Creating a Game World4. Game Assets Part II: Painter5. Knowing What the Player is Doing6. Reacting to Player Input7. Basic Game Objects8. Game Object Types9. Colors and Collisions10. Limited Lives11. Organizing Game Objects12. Finishing the Painter GamePart III: Galactic Waste13. Adapting to Different Devices14. Game Object Hierarchies15. Game Physics16. Game Object Interaction17. Finishing the Galactic Waste GamePart IV: Penguin Pairs18. Sprite Sheets19. Storing and Recalling Game Data20. Pairing the Penguins21. Finishing the Penguin Pairs Game22. The Main Game Structure23. AnimationPart V: Tick Tick24. Platform Game Physics25. Intelligent Enemies26. Adding Player Interaction27. Finishing the Tick Tick Game
โฆ Subjects
Application software--Development;Computer games--Programming;Programming languages (Electronic computers);Swift (Computer program language);Application software -- Development;Computer games -- Programming;iOS (Electronic resource)
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