Beginning OpenGL Game Programming (Game Development Series)
โ Scribed by Dave Astle, Kevin Hawkins
- Publisher
- Course Technology PTR
- Year
- 2004
- Tongue
- English
- Leaves
- 336
- Series
- Game Development Series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
I started out with absolutely NO knowledge about OpenGL, Graphics or Windows API. Now, I'm writing windows apps like its childs-play now. He is accurate, succinct, and just gives you all the info you need and not when you don't. Its accurate and well edited. Goodluck to all without it, and to those thinking about buying, don't hesitate.
๐ SIMILAR VOLUMES
I bought the Kindle version of this book, so there is no companion CD-ROM. When you go to the website recommended for download of files for the CD-ROM, you are immediately redirected to a site that will sell you the CD-ROM (a company called Delmar Cengage Learning). Lucky me, I can pay $29.99 for
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programmi
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programmi
Beginning OpenGL Game Programming is hardly what the title leads one to believe - an introductory book into game development. I initially chose this book as I enjoyed a book by the same publisher - Beginning C++ Game Programming, but was somewhat disappointed in this selection. I don't know where
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner,