This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programmi
Beginning C++ Game Programming (Game Development Series)
โ Scribed by Michael Dawson
- Publisher
- Course Technology PTR
- Year
- 2004
- Tongue
- English
- Leaves
- 352
- Series
- Game Development Series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
I bought the Kindle version of this book, so there is no companion CD-ROM. When you go to the website recommended for download of files for the CD-ROM, you are immediately redirected to a site that will sell you the CD-ROM (a company called Delmar Cengage Learning). Lucky me, I can pay $29.99 for the online companion, and I can't get the files, source code for the programs or games, will have to go elsewhere for the Bloodshed Dev-C++ (easy enough), and won't get the "useful links." I don't give a dang at this point if this is a good book or not, I feel completely ripped by the fact that I can pay nearly double for the "companion" information than I paid for the Kindle book. Total ripoff.
๐ SIMILAR VOLUMES
This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programmi
I started out with absolutely NO knowledge about OpenGL, Graphics or Windows API. Now, I'm writing windows apps like its childs-play now. He is accurate, succinct, and just gives you all the info you need and not when you don't. Its accurate and well edited. Goodluck to all without it, and to those
<span>C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspectiv