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Beginning Math and Physics for Game Programmers

✍ Scribed by Wendy Stahler


Publisher
New Riders Games
Year
2004
Tongue
English
Leaves
504
Category
Library

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✦ Synopsis


If you want to break into the game industry and are familiar with algebra, geometry, and trigonometry but your knowledge is a bit rusty, this book is for you. Author Wendy Stahler shows you the fundamental math and physics concepts, principles, and formulas that are crucial to developing successful games. topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and ID/2D/3D motion are taught in a step-by-step format in order to improve your level of game development.

✦ Subjects


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πŸ“œ SIMILAR VOLUMES


Beginning Math and Physics for Game Prog
✍ Wendy Stahler πŸ“‚ Library πŸ“… 2004 πŸ› New Riders 🌐 English

This book is, in my opinion, the essential read for anyone who wishes to start working with game programming. The explanations of concepts and mathematical principles are in plain English and often complimented with an example. While often many game programming books dive too deeply and quickly into

Beginning Math and Physics for Game Prog
✍ Wendy Stahler [Wendy Stahler] πŸ“‚ Library πŸ“… 2004 πŸ› New Riders 🌐 English

<span><span><span><p>Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to wor

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Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the

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