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Beginning Math and Physics for Game Programmers

โœ Scribed by Wendy Stahler [Wendy Stahler]


Publisher
New Riders
Year
2004
Tongue
English
Category
Library

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โœฆ Synopsis


Whether you're a hobbyist or a budding game design pro, your
objective is probably the same: To create the coolest games
possible using today's increasingly sophisticated technology. To do
that, however, you need to understand some basic math and physics
concepts. Not to worry: You don't need to go to night school if you
get this handy guide! Through clear, step-by-step instructions,
author Wendy Stahler covers the trigonometry snippets, vector
operations, and 1D/2D/3D motion you need to improve your level of
game development. Each chapter includes exercises to make the
learning stick, and Visualization Experience sections are sprinkled
throughout that walk you through a demo of the chapter's content.
By the end of the volume, you'll have a thorough understanding of
all of the math and physics concepts, principles, and formulas you
need to control and enhance your user's gaming experience.


๐Ÿ“œ SIMILAR VOLUMES


Beginning Math and Physics for Game Prog
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