This book is, in my opinion, the essential read for anyone who wishes to start working with game programming. The explanations of concepts and mathematical principles are in plain English and often complimented with an example. While often many game programming books dive too deeply and quickly into
Beginning Math and Physics for Game Programmers
โ Scribed by Wendy Stahler [Wendy Stahler]
- Publisher
- New Riders
- Year
- 2004
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
Whether you're a hobbyist or a budding game design pro, your
objective is probably the same: To create the coolest games
possible using today's increasingly sophisticated technology. To do
that, however, you need to understand some basic math and physics
concepts. Not to worry: You don't need to go to night school if you
get this handy guide! Through clear, step-by-step instructions,
author Wendy Stahler covers the trigonometry snippets, vector
operations, and 1D/2D/3D motion you need to improve your level of
game development. Each chapter includes exercises to make the
learning stick, and Visualization Experience sections are sprinkled
throughout that walk you through a demo of the chapter's content.
By the end of the volume, you'll have a thorough understanding of
all of the math and physics concepts, principles, and formulas you
need to control and enhance your user's gaming experience.
๐ SIMILAR VOLUMES
If you want to break into the game industry and are familiar with algebra, geometry, and trigonometry but your knowledge is a bit rusty, this book is for you. Author Wendy Stahler shows you the fundamental math and physics concepts, principles, and formulas that are crucial to developing successful
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy. Beginning Math Concepts for Game Developers is the