๐”– Scriptorium
โœฆ   LIBER   โœฆ

๐Ÿ“

Beginning Java 8 Games Development

โœ Scribed by Wallace Jackson (auth.)


Publisher
Apress
Year
2014
Tongue
English
Leaves
475
Edition
1
Category
Library

โฌ‡  Acquire This Volume

No coin nor oath required. For personal study only.

โœฆ Synopsis


Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

โœฆ Table of Contents


Front Matter....Pages i-xxvii
Setting Up a Java 8 Game Development Environment....Pages 1-17
Setting Up Your Java 8 IDE: An Introduction to NetBeans 8.0....Pages 19-41
A Java 8 Primer: An Introduction to Java 8 Concepts and Principles....Pages 43-74
An Introduction to JavaFX 8: Exploring the Capabilities of the Java 8 Multimedia Engine....Pages 75-99
An Introduction to Game Design: Concepts, Multimedia, and Using Scene Builder....Pages 101-122
The Foundation of Game Design: The JavaFX Scene Graph and the InvinciBagel Game Infrastructure....Pages 123-144
The Foundation of Game Play Loop: The JavaFX Pulse System and the Game Processing Architecture....Pages 145-164
Creating Your Actor Engine: Design the Characters for Your Game and Define Their Capabilities....Pages 165-186
Controlling Your Action Figure: Implementing Java Event Handlers and Using Lambda Expressions....Pages 187-206
Directing the Cast of Actors: Creating a Casting Director Engine and Creating the Bagel Actor Class....Pages 207-227
Moving Your Action Figure in 2D: Controlling the X and Y Display Screen Coordinates....Pages 229-249
Setting Boundaries for Your Action Figure in 2D: Using the Node Class LocalToParent Attribute....Pages 251-271
Animating Your Action Figure States: Setting the Image States Based on KeyEvent Processing....Pages 273-298
Setting Up the Game Environment: Creating Fixed Sprite Classes Using the Actor Superclass....Pages 299-321
Implementing Game Audio Assets: Using the JavaFX AudioClip Class Audio Sequencing Engine....Pages 323-341
Collision Detection: Creating SVG Polygons for the Game Actors and Writing Code to Detect Collision....Pages 343-391
Enhancing Game Play: Creating a Scoring Engine, Adding Treasure and an Enemy Auto-Attack Engine....Pages 393-453
Back Matter....Pages 455-461

โœฆ Subjects


Programming Languages, Compilers, Interpreters; Programming Techniques


๐Ÿ“œ SIMILAR VOLUMES


Beginning Java 8 Games Development
โœ Wallace Jackson ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<p><em>Beginning Java 8 Games Development</em>, written by Java expert and author <strong>Wallace Jackson</strong>, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly

Beginning Java 8 Games Development
โœ Wallace Jackson [Wallace Jackson] ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

<span><span><p/><p><em>Beginning Java 8 Games Development</em>, written by Java expert and author <strong>Wallace Jackson</strong>, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to

Beginning Java 8 Games Development
โœ Wallace Jackson ๐Ÿ“‚ Library ๐Ÿ“… 2014 ๐Ÿ› Apress ๐ŸŒ English

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your J