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Beginning iPhone Games Development

✍ Scribed by PJ Cabrera, Peter Bakhirev, Stuart Marsh, Roderick Smith, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy


Publisher
Apress
Year
2010
Tongue
English
Leaves
729
Edition
1
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

YouΒ’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of ApressΒ’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, theyΒ’re serious business. With this Beginning iPhone Games Development book, youΒ’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

What youΒ’ll learn

  • Efficient methods for drawing in 2D and 3D to the iPhone screen
  • Game-specific animation techniques with Core Animation
  • To use OpenGL ES for more complex and realistic gaming backgrounds and action
  • Numerous ways to add music to enhance the gaming experience
  • How to give your users access to their iPhone libraries from within games
  • The tools and techniques of 3D audio for creating even more realistic gaming experiences
  • How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi

Who this book is for


All game developers who desire to create iPhone and/or iPod touch games.


Table of Contents

  1. A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere
  2. Developing iPhone Games: Peeking Inside the iPhone Toolbox
  3. Moving Images on a Small Screenβ€”UIKit Controls
  4. She Shoots, She Hits, She Scores!
  5. Flipping Out and Sweeping Away with Core Animation
  6. OpenGL Basics: Wrapping Your Head Around the OpenGL AP
  7. Putting It Together: Making a Game in OpenGL
  8. The Next Steps: Atlases, Sprites, and Particlesβ€”Oh My
  9. Introduction to Core Audio
  10. Making Noise with OpenAL
  11. 3D Audioβ€”Turning Noise into Game Sound
  12. Streaming: Thumping, Pulse-Quickening
  13. Networking for iPhone Games: Introduction
  14. Going Head to Head
  15. Party Time
  16. Connecting with the Outside World
  17. Putting It All Together: Now Comes the Fun Part

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