<p>iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about g
Beginning iPhone Games Development
β Scribed by Peter Bakhirev, P J Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith, Eric Wing (auth.)
- Publisher
- Apress
- Year
- 2010
- Tongue
- English
- Leaves
- 718
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.
You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
- Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
- Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
- Game networking with GameKit, Bonjour, and Internet sharing
For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
β¦ Table of Contents
Front Matter....Pages i-xvii
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere....Pages 1-11
Developing iPhone Games: Peeking Inside the iPhone Toolbox....Pages 13-19
Moving Images on a Small ScreenβUIKit Controls....Pages 21-78
She Shoots, She Hits, She Scores!....Pages 79-136
Flipping Out and Sweeping Away with Core Animation....Pages 137-159
OpenGL Basics: Wrapping Your Head Around the OpenGL API....Pages 161-201
Putting It Together: Making a Game in OpenGL....Pages 203-259
The Next Steps: Atlases, Sprites, and Particlesβ Oh My!....Pages 261-314
Introduction to Core Audio....Pages 315-352
Making Noise with OpenAL....Pages 353-422
3D AudioβTurning Noise into Game Sounds....Pages 423-462
Streaming: Thumping, Pulse-Quickening Game Excitement....Pages 463-536
Networking for iPhone Games: Introduction....Pages 537-542
Going Head to Head....Pages 543-582
Party Time....Pages 583-636
Connecting with the Outside World....Pages 637-648
Putting It All Together: Now Comes the Fun Part....Pages 649-651
Back Matter....Pages 653-706
β¦ Subjects
Programming Techniques
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