Beginning C++ Through Game Programming
โ Scribed by Michael Dawson
- Publisher
- Cengage Learning PTR
- Year
- 2014
- Tongue
- English
- Leaves
- 447
- Edition
- 4
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started--with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
โฆ Subjects
Game Programming;Programming;Computers & Technology;Introductory & Beginning;Programming;Computers & Technology;Tutorials;C & C++;Programming Languages;Computers & Technology;C++;C & C++;Programming Languages;Computers & Technology;Reference;Almanacs & Yearbooks;Atlases & Maps;Careers;Catalogs & Directories;Consumer Guides;Dictionaries & Thesauruses;Encyclopedias & Subject Guides;English as a Second Language;Etiquette;Foreign Language Study & Reference;Genealogy;Quotations;Survival & Emergency P
๐ SIMILAR VOLUMES
Annotation;Types, Variables, and Standard I/O: Lost Fortune -- Truth, Branching, and the Game Loop: Guess My Number -- for Loops, Strings, and Arrays: Word Jumble -- The Standard Template Library: Hangman -- Functions: Mad Lib -- References: Tic-Tac-Toe -- Pointers: Tic-Tac-Toe 2.0 -- Classes: Critt
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorou
I bought the Kindle version of this book, so there is no companion CD-ROM. When you go to the website recommended for download of files for the CD-ROM, you are immediately redirected to a site that will sell you the CD-ROM (a company called Delmar Cengage Learning). Lucky me, I can pay $29.99 for
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and s