x, 418 p. : 24 cm. +
Beginning 3D Game Programming
- Publisher
- SAMS
- Tongue
- English
- Category
- Library
No coin nor oath required. For personal study only.
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There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few 'game development' books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will
Features Challenging and cuttingedge, but not intimidating to readers. Includes mathematical models for programming polygons, 3D transformation, lighting, shadows, transparency, and texture mapping. One of the first Direct 3D books based on DirectX 9.0 to be released. Author Bio Wolfgang Engel Wolfg
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