Features Challenging and cuttingedge, but not intimidating to readers. Includes mathematical models for programming polygons, 3D transformation, lighting, shadows, transparency, and texture mapping. One of the first Direct 3D books based on DirectX 9.0 to be released. Author Bio Wolfgang Engel Wolfg
Beginning Direct3D Game Programming, Second Edition
โ Scribed by Wolfgang Engel
- Publisher
- Muska & Lipman/Premier-Trade
- Year
- 2003
- Tongue
- English
- Leaves
- 428
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
โฆ Synopsis
This Book focuses on DirectX applications. if you ever tried writting your own vertices , planes ,....etc. this is the book you need to use the already built in features of Direct-X , even if you are an OPEN_GL programmer. i mixed the structures and data types in DirectX with the existing Open GL programs to reduce the code. i feel sorry i did not read this book before, it is like reading the mind of a graphics programmer and tell you what you need in the next page. i recommend this book for any one started programming 3D and wants to make a quick advance or wants to modify the macaroni codes he created and wants to simplify it extreamly and get a better performance (both Direct3D or Open GL).
reagrds
Junk Man
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