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Basics Animation: Digital Animation

✍ Scribed by Andrew Chong, Andrew McNamara


Publisher
Ava Publishing
Tongue
English
Leaves
178
Category
Library

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No coin nor oath required. For personal study only.

✦ Synopsis


Digital technology has made animation simpler, faster, and easier than ever before. New tools have broadened the palette available to both beginners and experienced animators. "Basics Animation: Digital Animation" looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fifty years. With contributions from pioneers of the medium as well as today's leading animators in movies, games, and television, "Digital Animation" is an animated look at animation yesterday and today. * Explores key principles and processes of animation * Readable and informative * Interviews and art from artists, animators, filmmakers, and more from around the world

✦ Table of Contents


Title page......Page 2
Copy right......Page 3
Contents......Page 5
Introduction......Page 7
How to get the most out of this book......Page 13
Foundations<1960......Page 16
Early mechanical developments......Page 17
The first animated films......Page 21
The foundation of modern computing......Page 29
Pioneers 1960–1980......Page 32
Experimental animators......Page 33
Early special effects......Page 37
The birth of computer games......Page 39
First CGI in cinema......Page 43
GUIs and SIMs......Page 45
Development 1980–1990......Page 54
The first digital games......Page 55
The animator’s role......Page 57
CGI aesthetics......Page 63
Character animation......Page 67
Computers foreveryone......Page 71
Digitally animated shorts......Page 73
Digital animation in fine arts......Page 75
Photorealism......Page 77
Maturity 1990–2000......Page 80
The Internet and animation......Page 81
Digital animation in cinema......Page 85
Digital animation in television......Page 91
Traditional skills in CGI......Page 95
Digital worlds and digital actors......Page 101
Integration 2000–2007......Page 106
Digital tools for all......Page 107
Digital feature films......Page 111
Digital auteurism......Page 113
Media crossover......Page 119
Aesthetic confidence......Page 123
Beyond cinema and television......Page 135
Predictions 2007 >......Page 148
Machinima......Page 149
Return to core values......Page 153
Digital auteurism revisited......Page 157
Glossary......Page 162
A timeline of digital animation......Page 165
Conclusion......Page 169
References and bibliography......Page 171
Further resources......Page 173
Acknowledgements......Page 176
Picture credits......Page 177
Cover back......Page 178


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