<p>The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are inter
Automotive User Interfaces: Creating Interactive Experiences in the Car
✍ Scribed by Gerrit Meixner, Christian Müller (eds.)
- Publisher
- Springer International Publishing
- Year
- 2017
- Tongue
- English
- Leaves
- 509
- Series
- Human–Computer Interaction Series
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
✦ Synopsis
This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking). The increased complexity of automotive user interfaces, driven by the need for using consumer electronic devices in cars as well as autonomous driving, has sparked a plethora of new research within this field of study.
Covering a broad spectrum of detailed topics, the authors of this edited volume offer an outstanding overview of the current state of the art; providing deep insights into usability and user experience, interaction techniques and technologies as well as methods, tools and its applications, exploring the increasing importance of Human-Computer-Interaction (HCI) within the automotive industry
Automotive User Interfaces is intended as an authoritative and valuable resource for professional practitioners and researchers alike, as well as computer science and engineering students who are interested in automotive interfaces.
✦ Table of Contents
Front Matter....Pages i-ix
Front Matter....Pages 1-1
Retrospective and Future Automotive Infotainment Systems—100 Years of User Interface Evolution....Pages 3-53
Engaged Drivers–Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps....Pages 55-76
Front Matter....Pages 77-77
Driver and Driving Experience in Cars....Pages 79-94
“It’s More Fun to Commute”—An Example of Using Automotive Interaction Design to Promote Well-Being in Cars....Pages 95-120
Design to Support Energy Management for Electric Car Drivers....Pages 121-141
Cultural User Experience in the Car—Toward a Standardized Systematic Intercultural Agile Automotive UI/UX Design Process....Pages 143-184
Front Matter....Pages 185-185
The Neglected Passenger—How Collaboration in the Car Fosters Driving Experience and Safety....Pages 187-213
The Influence of Non-driving-Related Activities on the Driver’s Resources and Performance....Pages 215-247
Eye and Head Tracking for Focus of Attention Control in the Cockpit....Pages 249-272
From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver–Vehicle Interaction in Automated Driving....Pages 273-294
Driver in the Loop: Best Practices in Automotive Sensing and Feedback Mechanisms....Pages 295-323
Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 AutomotiveUI Dedicated Workshop....Pages 325-348
The Steering Wheel: A Design Space Exploration....Pages 349-373
Front Matter....Pages 375-375
The Insight–Prototype–Product Cycle Best Practices and Processes to Iteratively Advance In-Vehicle Interactive Experiences Development....Pages 377-400
Virtual Reality Driving Simulator Based on Head-Mounted Displays....Pages 401-428
Methods to Validate Automotive User Interfaces Within Immersive Driving Environments....Pages 429-454
Front Matter....Pages 455-455
User Experience with Increasing Levels of Vehicle Automation: Overview of the Challenges and Opportunities as Vehicles Progress from Partial to High Automation....Pages 457-482
AutoPlay: Unfolding Motivational Affordances of Autonomous Driving....Pages 483-510
✦ Subjects
User Interfaces and Human Computer Interaction;Multimedia Information Systems;Automotive Engineering;Artificial Intelligence (incl. Robotics);Signal, Image and Speech Processing
📜 SIMILAR VOLUMES
Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.What will you get from this book? Based on a course from the Open University, UK which has been tau
<p><P>Where multimodal signal processing meets multimodal human computer interaction... </P><P></P><P>Signal Processing (SP) and Human-Computer Interaction (HCI), two very popular scientific areas, are brought together to provide solutions to a series of great challenges in the field of multimodal i
<p><p>This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decr
The Web is moving ever faster towards sites that give users what they want, not when they load or refresh pages, but rather in real time. Understanding how this works and how to leverage it on your own site so that it is useful to the user is important knowledge any developer should have. In his boo
<DIV><p>The Web is increasingly happening in realtime. With websites such as Facebook and Twitter leading the way, users are coming to expect that all sites should serve content as it occurs -- on smartphones as well as computers. This book shows you how to build realtime user experiences by adding