<p>The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are βplayfulβ, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are inter
More Playful User Interfaces: Interfaces that Invite Social and Physical Interaction
β Scribed by Anton Nijholt (eds.)
- Publisher
- Springer-Verlag Singapur
- Year
- 2015
- Tongue
- English
- Leaves
- 264
- Series
- Gaming Media and Social Effects
- Edition
- 1
- Category
- Library
No coin nor oath required. For personal study only.
β¦ Synopsis
This book covers the latest advances in playful user interfaces β interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
β¦ Table of Contents
Front Matter....Pages i-x
More Playful User Interfaces: An Introduction....Pages 1-13
Front Matter....Pages 15-15
Hybrid Games: Designing Tangible Interfaces for Very Young Children and Children with Special Needs....Pages 17-48
The Power to Play When There is No Power....Pages 49-70
Responsive Make and Play: Youth Making Physically and Digitally Interactive and Wearable Game Controllers....Pages 71-93
Front Matter....Pages 95-95
HumanβComputerβBiosphere Interaction: Toward a Sustainable Society....Pages 97-119
Envisioning Future Playful Interactive Environments for Animals....Pages 121-150
Playful and Gameful Design for the Internet of Things....Pages 151-173
Front Matter....Pages 175-175
Smart Materials: When Art Meets Technology....Pages 177-196
MindMusic: Playful and Social Installations at the Interface Between Music and the Brain....Pages 197-229
Enhancing Remote Spectatorsβ Experience During Live Sports Broadcasts with Second Screen Applications....Pages 231-261
β¦ Subjects
Computational Intelligence; User Interfaces and Human Computer Interaction; Mathematical Applications in Computer Science; Game Theory, Economics, Social and Behav. Sciences
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