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Augmented and Virtual Reality in Social Learning: Technological Impacts and Challenges

✍ Scribed by Rajendra Kumar; Vishal Jain; Ahmed A. Elngar; Ahed Al-Haraizah (editors)


Publisher
De Gruyter
Year
2023
Tongue
English
Leaves
292
Series
Augmented and Virtual Reality; 3
Category
Library

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✦ Synopsis


This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

  • Presents the most recent developments in the application of Augmented and Virtual Reality to Social Learning.
  • Includes the analysis of different case studies in various fields.
  • Contains applications to sensors, networking devices and robotics.

✦ Table of Contents


Preface
Contents
List of contributors
1 VR in social learning: applications and challenges
2 Integration of blockchain techniques in augmented and virtual reality
3 A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality
4 Augmented reality in cross-domain applications
5 Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview
6 A study on enterprise collaboration in metaverse
7 Exploring the synergy between augmented and virtual reality in healthcare and social learning
8 Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality
9 An innovative application using augmented reality to enhance the teaching-learning process in school education
10 How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan
11 Scope of virtual reality and augmented reality in tourism and its innovative applications
12 6G and IoT-supported augmented and virtual reality–enabled simulation environment
13 Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism
14 Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications
Editors’ biography
Index


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